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General Tabletop Discussion
*TTRPGs General
Does D&D provide a decent moral compass?
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<blockquote data-quote="Rel" data-source="post: 457053" data-attributes="member: 99"><p>Interesting topic. I've discovered that since I am now a father, I think about things like this quite a bit. What I've surmised is this:</p><p></p><p>Morality as a concept can be introduced through and explained via entertainment including D&D, fables and Veggie Tales. And I believe that the moral quandries illustrated in such stories is good food for thought for the young mind.</p><p></p><p>BUT, I think that the principal way that kids learn what is right and wrong is by observing the behavior that their parents exhibit and tolerate.</p><p></p><p>I think that a kid learns more bad morality by seeing his father get caught (legitimately) for speeding and then complaining about getting the ticket (instead of accepting responsibility for his behavior) than he could learn from D&D or other forms of entertainment.</p><p></p><p>I think that a kid learns more good morality by seeing his father get more change than he is supposed to by the clerk at the fast food restaurant and giving back the money that he isn't owed than he could learn from D&D or other forms of entertainment.</p><p></p><p>What I do think a kid can gain from D&D is critical thinking skills, a better grasp of language, a larger vocabulary, better math skills, the ability to negotiate for something they want and a sense of "initiative". What I mean by that last one is not "roll for initiative", but a sense that most problems won't just solve themselves and those who are willing to try and solve them by their own actions will probably come out ahead in the long run, even if it means that sometimes they will fail.</p><p></p><p>So at the bottom of it, I think that D&D will most often be a positive influence on children but you shouldn't look for it to accomplish their moral education.</p></blockquote><p></p>
[QUOTE="Rel, post: 457053, member: 99"] Interesting topic. I've discovered that since I am now a father, I think about things like this quite a bit. What I've surmised is this: Morality as a concept can be introduced through and explained via entertainment including D&D, fables and Veggie Tales. And I believe that the moral quandries illustrated in such stories is good food for thought for the young mind. BUT, I think that the principal way that kids learn what is right and wrong is by observing the behavior that their parents exhibit and tolerate. I think that a kid learns more bad morality by seeing his father get caught (legitimately) for speeding and then complaining about getting the ticket (instead of accepting responsibility for his behavior) than he could learn from D&D or other forms of entertainment. I think that a kid learns more good morality by seeing his father get more change than he is supposed to by the clerk at the fast food restaurant and giving back the money that he isn't owed than he could learn from D&D or other forms of entertainment. What I do think a kid can gain from D&D is critical thinking skills, a better grasp of language, a larger vocabulary, better math skills, the ability to negotiate for something they want and a sense of "initiative". What I mean by that last one is not "roll for initiative", but a sense that most problems won't just solve themselves and those who are willing to try and solve them by their own actions will probably come out ahead in the long run, even if it means that sometimes they will fail. So at the bottom of it, I think that D&D will most often be a positive influence on children but you shouldn't look for it to accomplish their moral education. [/QUOTE]
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