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General Tabletop Discussion
*TTRPGs General
Does D&D provide a decent moral compass?
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<blockquote data-quote="Eosin the Red" data-source="post: 457126" data-attributes="member: 168"><p>First, my credentials <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Father of three none of which game...yet.</p><p></p><p>Wonderful question and one that can have lots of different answers. Everyone so far has great points.</p><p></p><p>I think it can, but with the cavet that it is done well. A mortal combat style game [kill, kill, kill] really is not going to do much for moral education. One done in the vein of a moral tale or a parable generally can do great things. <Insert my story about the bible parable ran by my best friend.></p><p></p><p>I also think it conditions us to accept that bravery is a choice, as is evil or good. Only people with brain damage are born brave, or good, or evil, or selfless. The rest of us learn these behaviors through literature, movies, modeling, dramas, and perhaps even gaming. I am hesitant to say one is better than the other, because generally it will depend on circumstances. Most of these things happen at a level that most of us are unaware of and somewhat after the years where we learn to share and play nice. Subjectively, I think we get most of this molding in our early teens, prescisly when most gamers start playing. </p><p></p><p>Some people put forth the "moral struggle" aspect of the story as the reason we find games so alluring [WW]. I don't know if I would go that far but the idea has some merit. This is one of those things that you think on and never come up with a really consice answer.</p><p></p><p>My answer will be "it CAN be."</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 457126, member: 168"] First, my credentials :D Father of three none of which game...yet. Wonderful question and one that can have lots of different answers. Everyone so far has great points. I think it can, but with the cavet that it is done well. A mortal combat style game [kill, kill, kill] really is not going to do much for moral education. One done in the vein of a moral tale or a parable generally can do great things. <Insert my story about the bible parable ran by my best friend.> I also think it conditions us to accept that bravery is a choice, as is evil or good. Only people with brain damage are born brave, or good, or evil, or selfless. The rest of us learn these behaviors through literature, movies, modeling, dramas, and perhaps even gaming. I am hesitant to say one is better than the other, because generally it will depend on circumstances. Most of these things happen at a level that most of us are unaware of and somewhat after the years where we learn to share and play nice. Subjectively, I think we get most of this molding in our early teens, prescisly when most gamers start playing. Some people put forth the "moral struggle" aspect of the story as the reason we find games so alluring [WW]. I don't know if I would go that far but the idea has some merit. This is one of those things that you think on and never come up with a really consice answer. My answer will be "it CAN be." [/QUOTE]
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