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Does D&D provide a decent moral compass?
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<blockquote data-quote="bondetamp" data-source="post: 467975" data-attributes="member: 193"><p>I think that roleplaying can be a swell way to teach and learn basic ethics. Through the game one can place the players, by proxy, in different situation that can provide ethical dillemmas. It is up to the GM to do so, though, the rpg can only be a start.</p><p></p><p>I'm not entirely sure if D&D's way of using alignments would be very helpful, though, especially if one runs the game in a way that makes it ok to thump the evil. Nothing ruins an interesting dillemma quite the same way that "detect Evil" does.</p><p></p><p>Of course, one could use alignment to reinforce a point. By pitting two nations, both lead by Paladins, into a war against eachothers, one can make a point that even though you're Lawful Good, you can still be wrong. This is not a situation you encounter very often in official adventures, though, as they are often made for players that doesn't really feel like discussing ethics in the middle of their fun-time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="bondetamp, post: 467975, member: 193"] I think that roleplaying can be a swell way to teach and learn basic ethics. Through the game one can place the players, by proxy, in different situation that can provide ethical dillemmas. It is up to the GM to do so, though, the rpg can only be a start. I'm not entirely sure if D&D's way of using alignments would be very helpful, though, especially if one runs the game in a way that makes it ok to thump the evil. Nothing ruins an interesting dillemma quite the same way that "detect Evil" does. Of course, one could use alignment to reinforce a point. By pitting two nations, both lead by Paladins, into a war against eachothers, one can make a point that even though you're Lawful Good, you can still be wrong. This is not a situation you encounter very often in official adventures, though, as they are often made for players that doesn't really feel like discussing ethics in the middle of their fun-time. :) [/QUOTE]
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