Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does D&D provide a decent moral compass?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fred Delles" data-source="post: 474360" data-attributes="member: 3497"><p>Celebrim: I think good and evil are a matter of opinion (thankfully, I'm with the status quo on what is good and what is evil), which is why I don't think the D&D alignment system is useful at all except in some sort of LotR or Dragonlance-style world. Wil's moral dilemmas and a game called "Scruples" are interesting in what everyone thinks as good and what everyone thinks as bad. No straight alignment system would help there.</p><p></p><p>BTW, you haven't played the Forgotten Realms, haven't you? There are those "inherently evil" races and those that are quite mixed. You can be a "hard" NE (typical drow) or a "soft" NE (Viconia). Heck, you could stretch the alignment system so much that some acts could be argued as one way or the other. Few FR writers even deal with the alignment system, and far more power to them.</p><p></p><p>When I created a FR campaign, I practically abolished the alignment system because it tended to get in the way of my characters. I had, for example, a feral elf race that killed and ate humans. Yet, they are kind to children, and never attack unless provoked. In fact, I had something similar to Wil's question #4 (the stuff on adultery) that had married elves able to have sex with other elves, as long as they keep faithful with their spouse (obviously, there is more to marriage than just sex). It was interesting to see how their characters acted when they heard (they critically thought, yeah, it is good in one way, bad in another, etc.), and not having an alignment system only made the argument more interesting.</p><p></p><p>I tend not to agree with you because you say, "you can't stamp such-and-such as good and such-and-such as always evil", yet, you say, "We should keep the alignment system, and put some sort of alignment system in everything". I felt that those two statements are contradictory, that's all. We agree that D&D and some of its gamers do lousy with the alignment system (be it plot, etc.). We disagree whether or not we should keep/abolish the alignment system. I'll just keep it at that. Agree to disagree and all.</p><p></p><p>mmadsen: Sorry for hijacking the thread, though if we twist or abolish the alignment system, D&D would provide some sort of decent moral compass, though not really one that you could learn compared to real life and the like.</p></blockquote><p></p>
[QUOTE="Fred Delles, post: 474360, member: 3497"] Celebrim: I think good and evil are a matter of opinion (thankfully, I'm with the status quo on what is good and what is evil), which is why I don't think the D&D alignment system is useful at all except in some sort of LotR or Dragonlance-style world. Wil's moral dilemmas and a game called "Scruples" are interesting in what everyone thinks as good and what everyone thinks as bad. No straight alignment system would help there. BTW, you haven't played the Forgotten Realms, haven't you? There are those "inherently evil" races and those that are quite mixed. You can be a "hard" NE (typical drow) or a "soft" NE (Viconia). Heck, you could stretch the alignment system so much that some acts could be argued as one way or the other. Few FR writers even deal with the alignment system, and far more power to them. When I created a FR campaign, I practically abolished the alignment system because it tended to get in the way of my characters. I had, for example, a feral elf race that killed and ate humans. Yet, they are kind to children, and never attack unless provoked. In fact, I had something similar to Wil's question #4 (the stuff on adultery) that had married elves able to have sex with other elves, as long as they keep faithful with their spouse (obviously, there is more to marriage than just sex). It was interesting to see how their characters acted when they heard (they critically thought, yeah, it is good in one way, bad in another, etc.), and not having an alignment system only made the argument more interesting. I tend not to agree with you because you say, "you can't stamp such-and-such as good and such-and-such as always evil", yet, you say, "We should keep the alignment system, and put some sort of alignment system in everything". I felt that those two statements are contradictory, that's all. We agree that D&D and some of its gamers do lousy with the alignment system (be it plot, etc.). We disagree whether or not we should keep/abolish the alignment system. I'll just keep it at that. Agree to disagree and all. mmadsen: Sorry for hijacking the thread, though if we twist or abolish the alignment system, D&D would provide some sort of decent moral compass, though not really one that you could learn compared to real life and the like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does D&D provide a decent moral compass?
Top