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Does D&D require healing magic? And is that a good thing?
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<blockquote data-quote="Emirikol" data-source="post: 3442184" data-attributes="member: 10638"><p>Ok, this isn't really my question. One of my players brought it up. The question is basically, "Why does D&D require so much healing magic? Is it just to give the cleric player something to do?" </p><p></p><p>I disagreed with him (imagine that), saying that D&D really does need to give the cleric something to do. Fantasy has always had healers. Look at lord of the rings. That was non-stop healing spells and it was no big deal..like changing your underwear.</p><p></p><p>THe second part was asking whether or not it was a good thing to have D&D designed that way? </p><p></p><p>Hey, D&D is D&D. Dont' question the RAW. D&D is a combat game, not a role playing game. Healing exists in such large quantities BECAUSE IT's EXPECTED that you will be fighting.. a LOT. If lots of fighting wasn't expected, for instance, if more "interaction" was required, there wouldn't be so much healing available. Heck in 3.x, healing become MORE available as the cleric started to get free-exchange for healing spells. If that isn't a slap in the face of "let's find another way" I don't know what is.</p><p></p><p>D&D is fun because of fighting not because of the role playing. THere're no "role-playing' mechanics in the game..there are however "healin' n' fightin' " mechanics. There isn't eveen any kind of attempt at balance (just liek 1E <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's the way it should be.</p><p></p><p>Thoughts?</p><p></p><p>jh</p><p>P.s. I posted appropriate artwork <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3442184, member: 10638"] Ok, this isn't really my question. One of my players brought it up. The question is basically, "Why does D&D require so much healing magic? Is it just to give the cleric player something to do?" I disagreed with him (imagine that), saying that D&D really does need to give the cleric something to do. Fantasy has always had healers. Look at lord of the rings. That was non-stop healing spells and it was no big deal..like changing your underwear. THe second part was asking whether or not it was a good thing to have D&D designed that way? Hey, D&D is D&D. Dont' question the RAW. D&D is a combat game, not a role playing game. Healing exists in such large quantities BECAUSE IT's EXPECTED that you will be fighting.. a LOT. If lots of fighting wasn't expected, for instance, if more "interaction" was required, there wouldn't be so much healing available. Heck in 3.x, healing become MORE available as the cleric started to get free-exchange for healing spells. If that isn't a slap in the face of "let's find another way" I don't know what is. D&D is fun because of fighting not because of the role playing. THere're no "role-playing' mechanics in the game..there are however "healin' n' fightin' " mechanics. There isn't eveen any kind of attempt at balance (just liek 1E :) That's the way it should be. Thoughts? jh P.s. I posted appropriate artwork ;) .. [/QUOTE]
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