Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does D&D require healing magic? And is that a good thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrumpyOldMan" data-source="post: 3451815" data-attributes="member: 16469"><p>Okay</p><p></p><p></p><p></p><p>No role playing game REQUIRES anything. Not magic healing, not clerics, not fighters, not magic, not hit points. The game requires a set of rules which the players and referee agree to abide by. These rules can be as simple, or as complicated, as you, the referee, and your players want them to be. I’m no expert on DnD 3.5 but if I couldn’t create an adventure, within the rules, where the players were faced with a challenge that did not require combat and/or healing to resolve, I’d be surprised and very disappointed in the rules.</p><p></p><p>Game designers use rules to encourage a certain style of play. I suspect that Ipissimus is correct:</p><p></p><p></p><p>Personally, I don’t</p><p></p><p>Thankfully, I agree that:</p><p></p><p></p><p>Many years ago I was at a talk given by Terry Pratchett. Someone in the audience asked him why there wasn’t a Discworld rpg (at the time, there wasn’t). He said that he’d been approached by several companies, and had asked them to send him their ideas for rules. He claimed everyone had sent him a draft of their proposed combat system. He then went on to say that he’d recently been approached again, and that the new people had sent him a draft ‘running away system,’ which looked promising. He got a laugh, but he’d made his point. The rules for a discworld game should encourage players to play discworld characters.</p><p></p><p>I have a love of PenDragon (early editions anyway) You play a knight in Arthurs court. The original rules didn’t cater for anything else. Injuries took forever to heal. If you want to play something other than a knight, find another game. If you find the fact that you can only play a knight restrictive, find another game.</p><p></p><p>DnD isn’t my favourite game (not by a long margin) but it appears to be a lot more versatile than you (Emrikol) give it credit for. Play a few games without healing magic or potions, see how it works. You might need to alter your gaming style, but it should work.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 3451815, member: 16469"] Okay No role playing game REQUIRES anything. Not magic healing, not clerics, not fighters, not magic, not hit points. The game requires a set of rules which the players and referee agree to abide by. These rules can be as simple, or as complicated, as you, the referee, and your players want them to be. I’m no expert on DnD 3.5 but if I couldn’t create an adventure, within the rules, where the players were faced with a challenge that did not require combat and/or healing to resolve, I’d be surprised and very disappointed in the rules. Game designers use rules to encourage a certain style of play. I suspect that Ipissimus is correct: Personally, I don’t Thankfully, I agree that: Many years ago I was at a talk given by Terry Pratchett. Someone in the audience asked him why there wasn’t a Discworld rpg (at the time, there wasn’t). He said that he’d been approached by several companies, and had asked them to send him their ideas for rules. He claimed everyone had sent him a draft of their proposed combat system. He then went on to say that he’d recently been approached again, and that the new people had sent him a draft ‘running away system,’ which looked promising. He got a laugh, but he’d made his point. The rules for a discworld game should encourage players to play discworld characters. I have a love of PenDragon (early editions anyway) You play a knight in Arthurs court. The original rules didn’t cater for anything else. Injuries took forever to heal. If you want to play something other than a knight, find another game. If you find the fact that you can only play a knight restrictive, find another game. DnD isn’t my favourite game (not by a long margin) but it appears to be a lot more versatile than you (Emrikol) give it credit for. Play a few games without healing magic or potions, see how it works. You might need to alter your gaming style, but it should work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does D&D require healing magic? And is that a good thing?
Top