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General Tabletop Discussion
*Dungeons & Dragons
does D&D support 20 man or 40 man raids?
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<blockquote data-quote="GreenTengu" data-source="post: 6393329" data-attributes="member: 6777454"><p>Well, it would be an interesting thing to try to pull off. I wouldn't want to try it in 4E. Combats take FOREVER in that edition.</p><p></p><p>But in 5E where basically everyone is limited to 1 action and maybe a bonus action and one reaction? Hmmm...</p><p></p><p>Well, you are definitely going to want a full-scale map and either tokens or models when you are going this. Handling that sort of volume is no "theater of the mind" kind of thing. WAAAAY too many variables to keep track of. But make the map much more fun than you would likely do in WoW. The enemies do not follow zombie "mob" logic and both the PCs and the enemies can use terrain to their advantage (something intentionally prevented in WoW).</p><p></p><p>There can even be traps hidden around the field and such.</p><p></p><p>And there is going to be rolling. Lots and lots of rolling. Probably you need a few DMs. They can control an army of enemies and divide the army into relatively equal sections so that one DM is not trying to roll dice or keep track of hit points for 20 PC's worth of opponents. In fact, there is every reason in the world to bring back Minions for this kind of thing. That way one isn't trying to keep track of 100 different hit point numbers, but instead the minions just go out in one hit. So I could see 3-4 DMs for 20 players.</p><p></p><p>Initiative order is going to also be a pain. But if you have 4 DMs, then 4 players can act at once.</p><p></p><p>The other issue would be the main bosses... you are going to want to build those things off of area attacks. Maybe a melee area attack done by attack roll (targets everything within 10-15') that does a great amount of damage and then a ranged area attack that does less damage and allows a save. Because you don't want to heap all the damage a monster designed to take on 20 adventurers should be doing a round on only 1 or 2 targets.</p><p></p><p></p><p>But you know what? With bound accuracy in 5E, there is every reason in the world to think that 20 level 3-5s adventurers could take on something the scale of a Pit Fiend or Great Wyrm Gold Dragon.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6393329, member: 6777454"] Well, it would be an interesting thing to try to pull off. I wouldn't want to try it in 4E. Combats take FOREVER in that edition. But in 5E where basically everyone is limited to 1 action and maybe a bonus action and one reaction? Hmmm... Well, you are definitely going to want a full-scale map and either tokens or models when you are going this. Handling that sort of volume is no "theater of the mind" kind of thing. WAAAAY too many variables to keep track of. But make the map much more fun than you would likely do in WoW. The enemies do not follow zombie "mob" logic and both the PCs and the enemies can use terrain to their advantage (something intentionally prevented in WoW). There can even be traps hidden around the field and such. And there is going to be rolling. Lots and lots of rolling. Probably you need a few DMs. They can control an army of enemies and divide the army into relatively equal sections so that one DM is not trying to roll dice or keep track of hit points for 20 PC's worth of opponents. In fact, there is every reason in the world to bring back Minions for this kind of thing. That way one isn't trying to keep track of 100 different hit point numbers, but instead the minions just go out in one hit. So I could see 3-4 DMs for 20 players. Initiative order is going to also be a pain. But if you have 4 DMs, then 4 players can act at once. The other issue would be the main bosses... you are going to want to build those things off of area attacks. Maybe a melee area attack done by attack roll (targets everything within 10-15') that does a great amount of damage and then a ranged area attack that does less damage and allows a save. Because you don't want to heap all the damage a monster designed to take on 20 adventurers should be doing a round on only 1 or 2 targets. But you know what? With bound accuracy in 5E, there is every reason in the world to think that 20 level 3-5s adventurers could take on something the scale of a Pit Fiend or Great Wyrm Gold Dragon. [/QUOTE]
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does D&D support 20 man or 40 man raids?
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