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General Tabletop Discussion
*TTRPGs General
Does D20 Future make D20 Modern too feat-heavy?
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<blockquote data-quote="wingsandsword" data-source="post: 2271023" data-attributes="member: 14159"><p>It just provides more options. As with the starship feats, a lot of those feats won't feature into many campaigns. Also, d20 Modern/Future is low magic (with psionics and magic only going up to 5th level), characters are a lot more fragile (the lowered MDT) and they are slower to pick up big class powers (no AdC's until 4th level at least, and AdC's are often weaker than D&D core classes), so side-by-side with D&D characters d20 Modern characters are often apparently weaker.</p><p></p><p>The ready access to feats is the only place where d20 Modern is seemingly more powerful than D&D, and the feats are modular so it doesn't always mean vastly more power. Feats still have prereqs that slows gaining them, and some big power-feats in D&D mean a lot less in d20 Modern. Whirlwind Attack and Great Cleave mean less when everybody can fight from range easily thanks to guns, and doing big damage with Power Attack is less important when 15 points of damage has a good chance of dropping a 20th level character thanks to the MDT. The most outrageous feats in D&D have never appeared for d20 Modern, like Sudden Metamagic. </p><p></p><p>Having run plenty of d20 Modern, I don't see the game as imbalanced. Actually I see it as more balanced and more solid than D&D. The ready access to and wide variety of feats just makes the game more modular and characters more customizable.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2271023, member: 14159"] It just provides more options. As with the starship feats, a lot of those feats won't feature into many campaigns. Also, d20 Modern/Future is low magic (with psionics and magic only going up to 5th level), characters are a lot more fragile (the lowered MDT) and they are slower to pick up big class powers (no AdC's until 4th level at least, and AdC's are often weaker than D&D core classes), so side-by-side with D&D characters d20 Modern characters are often apparently weaker. The ready access to feats is the only place where d20 Modern is seemingly more powerful than D&D, and the feats are modular so it doesn't always mean vastly more power. Feats still have prereqs that slows gaining them, and some big power-feats in D&D mean a lot less in d20 Modern. Whirlwind Attack and Great Cleave mean less when everybody can fight from range easily thanks to guns, and doing big damage with Power Attack is less important when 15 points of damage has a good chance of dropping a 20th level character thanks to the MDT. The most outrageous feats in D&D have never appeared for d20 Modern, like Sudden Metamagic. Having run plenty of d20 Modern, I don't see the game as imbalanced. Actually I see it as more balanced and more solid than D&D. The ready access to and wide variety of feats just makes the game more modular and characters more customizable. [/QUOTE]
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Does D20 Future make D20 Modern too feat-heavy?
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