Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Does damage bypass soak if Vital Defense is targetted?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheHirumaChico" data-source="post: 9008527" data-attributes="member: 7022501"><p>Again, just my opinions, but I think that Strafe is meant to mow down masses of minions and mooks and not seriously threaten BBGs, mini-bosses, serious henchmen, and PCs. Making significant amounts of damage be automatic via Strafe would be pretty broken, so that's why it's a limited amount. I agree that it's not a lot of damage, but even the minimum one point of damage can still chip away at some bigger baddies, especially if there are multiple characters strafing their approach.</p><p></p><p>Strafe is the only thing I'm aware of that automatically does damage via an action. Using the Disarm Called Shot action means paying for the dice out of one's attack pool, it's specifically a combat action. I've also interpreted the Disarm Universal exploit on p. 66 to be an attack action exploit. It just let's you pay one extra d6 over the standard Called Shot option to automatically succeed with this action, no roll to hit required. But it doesn't do any damage, it just disarms the target.</p><p></p><p>I don't have any supernatural or magic stuff in my NOW campaign, so Force makes sense as a damage type (I think of it as concussive force or blast overpressure, and not as magical or supernatural) because there are no ghosts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="TheHirumaChico, post: 9008527, member: 7022501"] Again, just my opinions, but I think that Strafe is meant to mow down masses of minions and mooks and not seriously threaten BBGs, mini-bosses, serious henchmen, and PCs. Making significant amounts of damage be automatic via Strafe would be pretty broken, so that's why it's a limited amount. I agree that it's not a lot of damage, but even the minimum one point of damage can still chip away at some bigger baddies, especially if there are multiple characters strafing their approach. Strafe is the only thing I'm aware of that automatically does damage via an action. Using the Disarm Called Shot action means paying for the dice out of one's attack pool, it's specifically a combat action. I've also interpreted the Disarm Universal exploit on p. 66 to be an attack action exploit. It just let's you pay one extra d6 over the standard Called Shot option to automatically succeed with this action, no roll to hit required. But it doesn't do any damage, it just disarms the target. I don't have any supernatural or magic stuff in my NOW campaign, so Force makes sense as a damage type (I think of it as concussive force or blast overpressure, and not as magical or supernatural) because there are no ghosts. :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Does damage bypass soak if Vital Defense is targetted?
Top