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<blockquote data-quote="Ahnehnois" data-source="post: 6119706" data-attributes="member: 17106"><p>The same could be said for anyone who wants something different than what is already published under the D&D name. For example, why would someone who wants wizards and fighters to use the same power system play D&D? That's as un-D&D as it gets. Until someone published it and put the D&D name on it. 4e is a laundry list of things that, prior to its publication, you might have made the same statement about. Moreover, I bet the same could be said of any edition transition to some extent.</p><p></p><p>My desires are influenced by other rpgs. They're also influenced by published D&D variants (there's a lot of Uneathed Arcana in that wish list), and by logical extensions of existing D&D rules. It's not uncommon for a late-3e character to be built with five different classes, with each class taking alternate class features, substitution levels, or other variants. Pretty much anyone who wants Evasion can get it somehow, despite it being a "class ability". Is 3e D&D really a class-based system, or a point buy system in disguise?</p><p></p><p>I'd argue that deconstructing my 3e fighter and rebuilding him with skills and feats based approach and no firmly defined class, with a wound system and a deeper set of combat rules is a far more reasonable expectation for D&D 5e than being able to recreate a shardmind warlord. My expectations are quite a logical extension of 3e's design direction.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6119706, member: 17106"] The same could be said for anyone who wants something different than what is already published under the D&D name. For example, why would someone who wants wizards and fighters to use the same power system play D&D? That's as un-D&D as it gets. Until someone published it and put the D&D name on it. 4e is a laundry list of things that, prior to its publication, you might have made the same statement about. Moreover, I bet the same could be said of any edition transition to some extent. My desires are influenced by other rpgs. They're also influenced by published D&D variants (there's a lot of Uneathed Arcana in that wish list), and by logical extensions of existing D&D rules. It's not uncommon for a late-3e character to be built with five different classes, with each class taking alternate class features, substitution levels, or other variants. Pretty much anyone who wants Evasion can get it somehow, despite it being a "class ability". Is 3e D&D really a class-based system, or a point buy system in disguise? I'd argue that deconstructing my 3e fighter and rebuilding him with skills and feats based approach and no firmly defined class, with a wound system and a deeper set of combat rules is a far more reasonable expectation for D&D 5e than being able to recreate a shardmind warlord. My expectations are quite a logical extension of 3e's design direction. [/QUOTE]
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