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<blockquote data-quote="Ahnehnois" data-source="post: 6119736" data-attributes="member: 17106"><p>That depends on where you look. There are a lot of variations of D&D out there, especially with the OGL. There is point buy D&D. If you're talking about official stuff, then okay. But really, what is new territory? Were skills and feats 3e inventions? I think not. They work though.</p><p></p><p>I'd rather see those goals shifted. That's all I'm saying.</p><p></p><p>It's a simple rhetorical point, one that is independent of any hatred I may have for said game. One might just as easily have asked around 2000 "if you want thief skills available to everyone, why are you playing D&D?". Or go back another decade or so and say "I don't know what this 'tenar'ri' is; in D&D we have demons". Your point was that my suggestions didn't feel like D&D, and I'm deconstructing that notion by suggesting that things that don't feel like D&D often get adopted anyway. Agree or disagree, that's all that need be said.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6119736, member: 17106"] That depends on where you look. There are a lot of variations of D&D out there, especially with the OGL. There is point buy D&D. If you're talking about official stuff, then okay. But really, what is new territory? Were skills and feats 3e inventions? I think not. They work though. I'd rather see those goals shifted. That's all I'm saying. It's a simple rhetorical point, one that is independent of any hatred I may have for said game. One might just as easily have asked around 2000 "if you want thief skills available to everyone, why are you playing D&D?". Or go back another decade or so and say "I don't know what this 'tenar'ri' is; in D&D we have demons". Your point was that my suggestions didn't feel like D&D, and I'm deconstructing that notion by suggesting that things that don't feel like D&D often get adopted anyway. Agree or disagree, that's all that need be said. [/QUOTE]
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