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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does defeating an NPC's cohort grant additional XP?
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<blockquote data-quote="Infiniti2000" data-source="post: 2649200" data-attributes="member: 31734"><p>First, good responses, irdeggman. I'm enjoying this discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> You were responding to me, so I couldn't tell whether you were trying to rebut a point I made or what. For the record, I said nothing about skill focus. I was merely comparing a trap that the BBEG made and spent money on (using his own resources). Spending his money is considered as much a resource as his feat selection.</p><p></p><p> Trap indeed can be booty. A disarmed, but not destroyed trap could be taken by the rogue and reused or sold elsewhere. Regardless, the correlation is that traps require resources to build (in the form of money and time, though time is a little subjective for a resource in D&D campaigns, and as others have pointed out, possibly in feats and skill points), just like cohorts via the leadership feat require resources to obtain (a feat and time only, no money required though I'd guess most DM's would require money to some degree) and magical items require resources to build/buy.</p><p></p><p>An animal companion requires no resources at all (unless you consider the 1 day ceremony). It in fact takes nothing at all away from the character, even when (not if <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) it perishes. A familiar takes away when it perishes, and unlike the animal companion it requires the same day plus some money. Both are clearly class features though. You get them whether you want them or not. A druid not obtaining an animal companion is not taking advantage of all of his class features. The same thing with a wizard (let's ignore the debate on how useful a familiar is though -- I personally think they suck, especially compared to an animal companion).</p><p></p><p> I agree. But, it is not optional in d20. I don't have the DMG with me right now to confirm whether that is a change in 3.5 or not. Fwiw, if it really is optional, then granting XP or not is also optional because it's essentially a houserule anyway.</p><p></p><p> That example was only intended to 'prove' that Leadership is a possibility even if you do not gain any cohorts or followers.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2649200, member: 31734"] First, good responses, irdeggman. I'm enjoying this discussion. :) You were responding to me, so I couldn't tell whether you were trying to rebut a point I made or what. For the record, I said nothing about skill focus. I was merely comparing a trap that the BBEG made and spent money on (using his own resources). Spending his money is considered as much a resource as his feat selection. Trap indeed can be booty. A disarmed, but not destroyed trap could be taken by the rogue and reused or sold elsewhere. Regardless, the correlation is that traps require resources to build (in the form of money and time, though time is a little subjective for a resource in D&D campaigns, and as others have pointed out, possibly in feats and skill points), just like cohorts via the leadership feat require resources to obtain (a feat and time only, no money required though I'd guess most DM's would require money to some degree) and magical items require resources to build/buy. An animal companion requires no resources at all (unless you consider the 1 day ceremony). It in fact takes nothing at all away from the character, even when (not if ;)) it perishes. A familiar takes away when it perishes, and unlike the animal companion it requires the same day plus some money. Both are clearly class features though. You get them whether you want them or not. A druid not obtaining an animal companion is not taking advantage of all of his class features. The same thing with a wizard (let's ignore the debate on how useful a familiar is though -- I personally think they suck, especially compared to an animal companion). I agree. But, it is not optional in d20. I don't have the DMG with me right now to confirm whether that is a change in 3.5 or not. Fwiw, if it really is optional, then granting XP or not is also optional because it's essentially a houserule anyway. That example was only intended to 'prove' that Leadership is a possibility even if you do not gain any cohorts or followers. [/QUOTE]
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Does defeating an NPC's cohort grant additional XP?
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