Three_Haligonians
First Post
So, I'm leading this game where the Paladin had just been hit with a poison arrow that caused him to be blind, and the rest of the PC's start fighting with an assasin who is very much evil. The Paladin, being blind, can't see the assasin, so he uses his "detect evil" ability to act kind of like a radar. Well, the assasin is definatly evil, so he figures out basically where he is, and then I chose to allow him the basic 50% miss chance on attacks on him. We ruled that way because nowhere in the write up of the Paladin's "detect evil" does it say anything about needing sight. Whats more, since the spell says it requires three rounds before the location of the evil aura is known, he did have to wait three rounds in combat before he could attempt to hit the assasin.
Thats how we ruled for it in game, on the fly. I'm just curious to know how many other people here would consider that a fair way of dealing with it. Personally, I thought it was awesome and would certainly allow it in the future. How would you rule?
Thanks in advance,
T from Three Haligonians
Thats how we ruled for it in game, on the fly. I'm just curious to know how many other people here would consider that a fair way of dealing with it. Personally, I thought it was awesome and would certainly allow it in the future. How would you rule?
Thanks in advance,
T from Three Haligonians