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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does Divine Might require an action to use?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1143534" data-attributes="member: 545"><p>True, but it doesn't matter...</p><p></p><p>For example: Your Cha 24 Paladin might well have a Str 20. But a comparable Fighter is likely to have a Str 26 (to be conservative). That is a +3/+3 advantage from Str. For a two-handed weapon that becomes +3/+4. When Power Attacking with a two-handed weapon, that becomes +0/+10 which is much bigger than the bonus from Divine Might (+0/+7). Net effect: Paladin spends one Feat (AND one Action) just to stay in the same ballpark as a Fighter. </p><p></p><p>Note that even for a one-handed weapon and PA that +3/+3 becomes +0/+6 -- very close at the cost of one less feat than the Paladin is spending.</p><p></p><p>Another example: A TWF Paladin is a viable exploit of Divine Might. But it eats up three precious feats: Power Attack, Divine Might, TWF. A Fighter could easily spend three feats (TWF, ITWF, Weapon Specialization) to generate the more damage. Remember that the Fighter has more Str.</p><p></p><p>In context, the Paladin is not gaining some inappropriately large advantage out of Divine Might. It is more like he is spending a precious resource (a Feat) in a struggle to stop falling so far behind.</p><p></p><p></p><p>Sometimes true. OTOH, it is rarely the case that the Paladin doesn't have plenty of other prep options: Bless Weapon, Magic Weapon, Protection from Evil, Divine Favor, Bull's Strength, Magic Circle vs. Evil, or a miscellaneous magic item or potion. The question becomes: Is Divine Might so much <em>better</em> than other prep actions a Paladin can already do on round one that it justifies spending one Feat (or two Feats if you count Power Attack)? Note that the Paladin already have plenty of option for getting a bonus +2 or +4. Is a +5 or +6 or +7 such a drastic improvement. IMHO, usually no -- but that may depend on your campaign style.</p><p></p><p></p><p>Berries?!? I would call that a Merry/Pippin moment.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1143534, member: 545"] True, but it doesn't matter... For example: Your Cha 24 Paladin might well have a Str 20. But a comparable Fighter is likely to have a Str 26 (to be conservative). That is a +3/+3 advantage from Str. For a two-handed weapon that becomes +3/+4. When Power Attacking with a two-handed weapon, that becomes +0/+10 which is much bigger than the bonus from Divine Might (+0/+7). Net effect: Paladin spends one Feat (AND one Action) just to stay in the same ballpark as a Fighter. Note that even for a one-handed weapon and PA that +3/+3 becomes +0/+6 -- very close at the cost of one less feat than the Paladin is spending. Another example: A TWF Paladin is a viable exploit of Divine Might. But it eats up three precious feats: Power Attack, Divine Might, TWF. A Fighter could easily spend three feats (TWF, ITWF, Weapon Specialization) to generate the more damage. Remember that the Fighter has more Str. In context, the Paladin is not gaining some inappropriately large advantage out of Divine Might. It is more like he is spending a precious resource (a Feat) in a struggle to stop falling so far behind. Sometimes true. OTOH, it is rarely the case that the Paladin doesn't have plenty of other prep options: Bless Weapon, Magic Weapon, Protection from Evil, Divine Favor, Bull's Strength, Magic Circle vs. Evil, or a miscellaneous magic item or potion. The question becomes: Is Divine Might so much [i]better[/i] than other prep actions a Paladin can already do on round one that it justifies spending one Feat (or two Feats if you count Power Attack)? Note that the Paladin already have plenty of option for getting a bonus +2 or +4. Is a +5 or +6 or +7 such a drastic improvement. IMHO, usually no -- but that may depend on your campaign style. Berries?!? I would call that a Merry/Pippin moment. [/QUOTE]
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Does Divine Might require an action to use?
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