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General Tabletop Discussion
*Pathfinder & Starfinder
Does DR protect against falling damage?
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2802117" data-attributes="member: 16989"><p>So items that can be used as both a 'Sudden Stop at the End' AND a weapon don't apply.</p><p></p><p>Well.....</p><p></p><p>That does make it hard. In the 10+ years I've been gaming a list of items that have NEVER been used by a PC/monster as an improvised weapon is pretty short. In fact, with all the special abilities and size categories, I'd be hard put to come up with something that a PC/Monster could fall on, but could NEVER be used as a weapon in some fashion.</p><p></p><p>Heck, due to one mis-worded Wish I've seen a player killed by the Moon falling on him.</p><p></p><p>So I guess the above example was to show that if DR applies ONLY when you fall on something that can also be used as a weapon by some D&D/d20 monster, your best bet is to just let the DR Apply.</p><p></p><p>But, a more logical argument.</p><p></p><p>1. Falling doesn't hurt. In fact you take no damage from falling any distance. You can fall 1,000 feet and take no damage. It's when you are 999 feet above the surface that the 1,000 ft fall's a bi***. Or, It isn't the fall that hurt's, it's the sudden stop at the end. The damage from falling comes from the rapid deaccelation of your body into a solid/semi-solid surface. It seems to me falling is nothing more than a imposed thwacking with a blunt (sometimes) object. Thus falling IS a form of physical damage no different than a ogre's mace, or a sellsword's greataxe.</p><p></p><p>I envision DR (esp the Ex kind) as a sort of armor that is an intrinsic part of your anatomy, as much as skin/hair/bones/teeth etc. Thus the DR is always there. Always looking to absorb a portion of blows dealt you, whatever the source. The Damage Reduction cannot tell between a rock thrown by a giant, a stone falling from the sky, or a great fall. As long as the damage is physical, I let the DR Kick in.</p><p></p><p>I read the MM description of DR to mean 'physical damage regardless of source'. Thus a fall (physical damage) falls under that category.</p><p></p><p>In summary.</p><p></p><p>Weapons mean DR applies. When you fall, you hit something, causing damage. Some creature will be able to use the something you fell onto as a weapon. Thus the something is a potential weapon. Thus DR applies.</p><p></p><p>For me, its more a layer of consistencay than any strict rules interpretation. I just find the Barbarian that stubs his toe & hops up and down because it hurts, but when the halfling picks up said rock and chucks it right between the eye's, the barbarian goes "That no hurt, Thog have Damage Reduction 3/-" silly.</p><p></p><p>I guess our disagreement comes from what can be a potential weapon. I say that with which the potential to do Physical Damage is merely a weapon unused (or unusable by many), but that doesn't mean its not a weapon.</p><p></p><p>Or, in the same fashion. If you drop an object from a great height, does it's Hardness apply to the damage dealt by the fall?</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2802117, member: 16989"] So items that can be used as both a 'Sudden Stop at the End' AND a weapon don't apply. Well..... That does make it hard. In the 10+ years I've been gaming a list of items that have NEVER been used by a PC/monster as an improvised weapon is pretty short. In fact, with all the special abilities and size categories, I'd be hard put to come up with something that a PC/Monster could fall on, but could NEVER be used as a weapon in some fashion. Heck, due to one mis-worded Wish I've seen a player killed by the Moon falling on him. So I guess the above example was to show that if DR applies ONLY when you fall on something that can also be used as a weapon by some D&D/d20 monster, your best bet is to just let the DR Apply. But, a more logical argument. 1. Falling doesn't hurt. In fact you take no damage from falling any distance. You can fall 1,000 feet and take no damage. It's when you are 999 feet above the surface that the 1,000 ft fall's a bi***. Or, It isn't the fall that hurt's, it's the sudden stop at the end. The damage from falling comes from the rapid deaccelation of your body into a solid/semi-solid surface. It seems to me falling is nothing more than a imposed thwacking with a blunt (sometimes) object. Thus falling IS a form of physical damage no different than a ogre's mace, or a sellsword's greataxe. I envision DR (esp the Ex kind) as a sort of armor that is an intrinsic part of your anatomy, as much as skin/hair/bones/teeth etc. Thus the DR is always there. Always looking to absorb a portion of blows dealt you, whatever the source. The Damage Reduction cannot tell between a rock thrown by a giant, a stone falling from the sky, or a great fall. As long as the damage is physical, I let the DR Kick in. I read the MM description of DR to mean 'physical damage regardless of source'. Thus a fall (physical damage) falls under that category. In summary. Weapons mean DR applies. When you fall, you hit something, causing damage. Some creature will be able to use the something you fell onto as a weapon. Thus the something is a potential weapon. Thus DR applies. For me, its more a layer of consistencay than any strict rules interpretation. I just find the Barbarian that stubs his toe & hops up and down because it hurts, but when the halfling picks up said rock and chucks it right between the eye's, the barbarian goes "That no hurt, Thog have Damage Reduction 3/-" silly. I guess our disagreement comes from what can be a potential weapon. I say that with which the potential to do Physical Damage is merely a weapon unused (or unusable by many), but that doesn't mean its not a weapon. Or, in the same fashion. If you drop an object from a great height, does it's Hardness apply to the damage dealt by the fall? [/QUOTE]
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Does DR protect against falling damage?
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