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*Pathfinder & Starfinder
Does Dragon Magic Sorcerer = Trap?
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<blockquote data-quote="deleteme123456" data-source="post: 4651492" data-attributes="member: 65832"><p>I'm mostly worried about the low AC. Even taking leather at level 1, you're looking at 15 AC with most arrays that are being suggested. I went through and gave every class one defensive feat at level 1 if they were likely to meet the prereqs and have a use for it (fighters for example probably won't take plate at level 1 even though many will qualify for it).</p><p></p><p>Assume: 18 in a primary stat (e.g. Rogue, Wizard, S'Mage); 16 in a secondary stat (e.g. Dragon Sorc, Warlock)</p><p></p><p>LEADERS</p><p>Cleric: 17 (chain) + Weapon prof: Parrying Dagger (might not have str 13)</p><p>Warlord: 18 (scale, light shield). 17 if playing with reach weapons.</p><p>Artificer: 17 (leather, parrying dagger)</p><p>Shaman: 16 (int secondary + hide or con secondary + chain)</p><p>Bard: 17/18 (int build will stay at 17 = 3 hide + 3 int + 1 shield, con build might pick up scale for the extra; neither build likely to have str 15 for heavy shield)</p><p></p><p>STRIKERS:</p><p>Barbarian: 16 (Assume you can use your secondary stat? Not likely to use defensive feat if so. Hide + Con = 16).</p><p>Ranger: 17 (Archer, doesn't need feat) / 16 (Melee, Chain)</p><p>Rogue: 17 (Parrying Dagger or Hide)</p><p>Warlock: 16 (Parrying Pact Dagger would make my short list.) + concealment</p><p>Sorc: 15 (Leather, secondary stat)</p><p>Avenger: 18 (Leather, secondary stat, class feature)</p><p></p><p>DEFENDERS</p><p>Fighter: 19 since most fighters won't take plate at level 1.</p><p>Pally: 20. What's a defensive feat?</p><p>Swordmage: 20. Hide. Relatively optional.</p><p>Warden: 18. No feat. (Hide + 2ary stat + heavy shield) Higher HP than other defenders.</p><p></p><p>CONTROLLER:</p><p>Wizard: 16/17 (Leather, Staff)</p><p>Invoker: 17 (hide + int or chain, +1 feat for shield or dagger or defensive staves)</p><p>Druid: 17 (hide + dex or con, +1 feat for shield or dagger or defensive staves)</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4651492, member: 65832"] I'm mostly worried about the low AC. Even taking leather at level 1, you're looking at 15 AC with most arrays that are being suggested. I went through and gave every class one defensive feat at level 1 if they were likely to meet the prereqs and have a use for it (fighters for example probably won't take plate at level 1 even though many will qualify for it). Assume: 18 in a primary stat (e.g. Rogue, Wizard, S'Mage); 16 in a secondary stat (e.g. Dragon Sorc, Warlock) LEADERS Cleric: 17 (chain) + Weapon prof: Parrying Dagger (might not have str 13) Warlord: 18 (scale, light shield). 17 if playing with reach weapons. Artificer: 17 (leather, parrying dagger) Shaman: 16 (int secondary + hide or con secondary + chain) Bard: 17/18 (int build will stay at 17 = 3 hide + 3 int + 1 shield, con build might pick up scale for the extra; neither build likely to have str 15 for heavy shield) STRIKERS: Barbarian: 16 (Assume you can use your secondary stat? Not likely to use defensive feat if so. Hide + Con = 16). Ranger: 17 (Archer, doesn't need feat) / 16 (Melee, Chain) Rogue: 17 (Parrying Dagger or Hide) Warlock: 16 (Parrying Pact Dagger would make my short list.) + concealment Sorc: 15 (Leather, secondary stat) Avenger: 18 (Leather, secondary stat, class feature) DEFENDERS Fighter: 19 since most fighters won't take plate at level 1. Pally: 20. What's a defensive feat? Swordmage: 20. Hide. Relatively optional. Warden: 18. No feat. (Hide + 2ary stat + heavy shield) Higher HP than other defenders. CONTROLLER: Wizard: 16/17 (Leather, Staff) Invoker: 17 (hide + int or chain, +1 feat for shield or dagger or defensive staves) Druid: 17 (hide + dex or con, +1 feat for shield or dagger or defensive staves) [/QUOTE]
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