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Does Dungeons and Dragons need supported settings?
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<blockquote data-quote="pawsplay" data-source="post: 5084843" data-attributes="member: 15538"><p>D&D needs supported setting, but it doesn't need regular releases for each setting. A published setting saves the GM the work of creating their own backdrop, provides context for adventure design, and provides a shared language across campaigns to talk about D&D experiences. However, increased detail is increasingly likely to be less useful in a given game, and as pointed out above, each gaming group is probably only going to buy from one setting line at a time. So main book, plus the occasional mega-module, is really the way to go. Even if you want to deep-mine a given setting for certain themes, motifs, or character concepts, you are better off making a broadly usable version, then emphasizing it in a given setting, rather than making it more or less exclusive to a given setting. </p><p></p><p>For example, the Wizards of Thay are campaign specific. On the other hand, if you created a "tattoo mage" concept, you could then say, "The Wizards of Thay are a group of tatoo mages yadda yadda yadda." Meanwhile, in someone else's campaign, the tattoo mage PC in the group is the apprentice of one of the Circle of Sproy, each of whom has one apprentice of their own who carries on their mark.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5084843, member: 15538"] D&D needs supported setting, but it doesn't need regular releases for each setting. A published setting saves the GM the work of creating their own backdrop, provides context for adventure design, and provides a shared language across campaigns to talk about D&D experiences. However, increased detail is increasingly likely to be less useful in a given game, and as pointed out above, each gaming group is probably only going to buy from one setting line at a time. So main book, plus the occasional mega-module, is really the way to go. Even if you want to deep-mine a given setting for certain themes, motifs, or character concepts, you are better off making a broadly usable version, then emphasizing it in a given setting, rather than making it more or less exclusive to a given setting. For example, the Wizards of Thay are campaign specific. On the other hand, if you created a "tattoo mage" concept, you could then say, "The Wizards of Thay are a group of tatoo mages yadda yadda yadda." Meanwhile, in someone else's campaign, the tattoo mage PC in the group is the apprentice of one of the Circle of Sproy, each of whom has one apprentice of their own who carries on their mark. [/QUOTE]
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