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<blockquote data-quote="Dice4Hire" data-source="post: 5085301" data-attributes="member: 55066"><p>As with many posters here, I have to ask what "supported means" I certainly do not want Birthright/FR/etc like in the 2E TSR days where there was a thin book for EVERY region or cult or demense in the entire world. </p><p></p><p>It is just too much, and interferes with my ability to run a game in that world. Among my playing groups, FR was infamous in 2E and 3E for its core fanatics who would join other DM's FR games and then assume everything was core, absolute, unchanging core, so that their first level characters knew the names, motivations and such of every NPC in the whole world. It was a real downer trying to play with these people, or even worse run games for them. Of course it was kind of fun to watch huffy FR fanboys leave the games once the DM changed things to make the game work or put his own imprint on FR.</p><p></p><p>I want worlds that have the basics and not a lot else, that are rich in plot devices and adventuring opportunities, but not overly-detailed. I loved the 3.0 FRCS, not because it had information about FR, but because it was so full of plot ideas and interesting situations. What is what I want, a 3-4 paragraph overview of an area, 2-3 interesting sites ,and 2-3 interesting plot hooks, and then move on to the next area. </p><p></p><p>I'm hoping Dark Sun will be like that, and I strongly encourage WOTC to make up a totally new campaign world for 4E.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5085301, member: 55066"] As with many posters here, I have to ask what "supported means" I certainly do not want Birthright/FR/etc like in the 2E TSR days where there was a thin book for EVERY region or cult or demense in the entire world. It is just too much, and interferes with my ability to run a game in that world. Among my playing groups, FR was infamous in 2E and 3E for its core fanatics who would join other DM's FR games and then assume everything was core, absolute, unchanging core, so that their first level characters knew the names, motivations and such of every NPC in the whole world. It was a real downer trying to play with these people, or even worse run games for them. Of course it was kind of fun to watch huffy FR fanboys leave the games once the DM changed things to make the game work or put his own imprint on FR. I want worlds that have the basics and not a lot else, that are rich in plot devices and adventuring opportunities, but not overly-detailed. I loved the 3.0 FRCS, not because it had information about FR, but because it was so full of plot ideas and interesting situations. What is what I want, a 3-4 paragraph overview of an area, 2-3 interesting sites ,and 2-3 interesting plot hooks, and then move on to the next area. I'm hoping Dark Sun will be like that, and I strongly encourage WOTC to make up a totally new campaign world for 4E. [/QUOTE]
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