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Does Eberron fandom correllate to experience with other non-D&D RPGs?
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<blockquote data-quote="Desdichado" data-source="post: 2932456" data-attributes="member: 2205"><p>I was having a side conversation on another board, and this thought occured to me. A lot of the "Eberron hatahs" seem to be very conservative and traditional in their roleplaying tastes, i.e., if it doesn't look like Tolkien, or at least Greyhawk and FR, then it's not what they want. One guy even claimed that these non-traditional elements of Eberron cause "cognitive dissonance" for gamers. Maybe that's true for that subset, but clearly for another large subset, it doesn't seem to be because they accept the changes in tone and style that Eberron tries to bring to the table. It made me think of acceptance of those changes and lack of cognitive dissonance is correllated with experience with other non-D&D games, or at the very least settings that are far from traditional.</p><p></p><p>Anyway, I know this kind of data isn't very good at proving anything, but I'm curious enough to ask anyway. For purposes of this poll, you'll have to decide for yourself what you consider to be a "traditional" D&D setting and what isn't. As a guide, I'd certainly consider Greyhawk, Forgotten Realms, the Known World, etc. as traditional, and settings like Planescape, Dark Sun, etc. as "non-traditional."</p><p></p><p>And, for purposes of the poll, if you've had experience with both non-traditional fantasy settings <strong>AND</strong> non-D&D games, vote for the non-D&D games; it "trumps" the earlier option in terms of what I'm trying to ask.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2932456, member: 2205"] I was having a side conversation on another board, and this thought occured to me. A lot of the "Eberron hatahs" seem to be very conservative and traditional in their roleplaying tastes, i.e., if it doesn't look like Tolkien, or at least Greyhawk and FR, then it's not what they want. One guy even claimed that these non-traditional elements of Eberron cause "cognitive dissonance" for gamers. Maybe that's true for that subset, but clearly for another large subset, it doesn't seem to be because they accept the changes in tone and style that Eberron tries to bring to the table. It made me think of acceptance of those changes and lack of cognitive dissonance is correllated with experience with other non-D&D games, or at the very least settings that are far from traditional. Anyway, I know this kind of data isn't very good at proving anything, but I'm curious enough to ask anyway. For purposes of this poll, you'll have to decide for yourself what you consider to be a "traditional" D&D setting and what isn't. As a guide, I'd certainly consider Greyhawk, Forgotten Realms, the Known World, etc. as traditional, and settings like Planescape, Dark Sun, etc. as "non-traditional." And, for purposes of the poll, if you've had experience with both non-traditional fantasy settings [b]AND[/b] non-D&D games, vote for the non-D&D games; it "trumps" the earlier option in terms of what I'm trying to ask. [/QUOTE]
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Community
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Does Eberron fandom correllate to experience with other non-D&D RPGs?
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