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Does Eberron need to be high fantasy?
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<blockquote data-quote="sunshadow21" data-source="post: 6766611" data-attributes="member: 6667193"><p>The thing about Eberron and high magic is that while powerful magic exists, it's almost always in the hands of organizations, not individuals, so it wouldn't be that hard to tone it down for 5E. The high magic of the airships, the trains, etc, can still be there, but it's not in the hands of the PCs and it's not going to be readily available via magic shops. Even if PCs are part of a larger organization like one of the Dragonmarked Houses or one of the governments, they are not going to be simply handed that level of magic and told to go have fun with it. If they get it all, it will be either for specific missions or after a long time of showing loyalty to that organization and the causes that organization, with extremely strong expectations of continuing to actively do so in the future; the cost in freedom of action is often not going to be worth it to many players. This is personally how I handled it in 3.5, when it was first released. Just because the world has that level of magic doesn't mean the PCs are going to have free access to it. Access is the part about magic and magic items that made that edition seem so broken; limit the access, and suddenly the rest of the rules weren't so bad. The party as a whole may have an airship, but it's going to take the whole party, along with several additional NPCs to boot, to get much use from it.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6766611, member: 6667193"] The thing about Eberron and high magic is that while powerful magic exists, it's almost always in the hands of organizations, not individuals, so it wouldn't be that hard to tone it down for 5E. The high magic of the airships, the trains, etc, can still be there, but it's not in the hands of the PCs and it's not going to be readily available via magic shops. Even if PCs are part of a larger organization like one of the Dragonmarked Houses or one of the governments, they are not going to be simply handed that level of magic and told to go have fun with it. If they get it all, it will be either for specific missions or after a long time of showing loyalty to that organization and the causes that organization, with extremely strong expectations of continuing to actively do so in the future; the cost in freedom of action is often not going to be worth it to many players. This is personally how I handled it in 3.5, when it was first released. Just because the world has that level of magic doesn't mean the PCs are going to have free access to it. Access is the part about magic and magic items that made that edition seem so broken; limit the access, and suddenly the rest of the rules weren't so bad. The party as a whole may have an airship, but it's going to take the whole party, along with several additional NPCs to boot, to get much use from it. [/QUOTE]
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Does Eberron need to be high fantasy?
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