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Does Eberron need to be high fantasy?
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<blockquote data-quote="Mephista" data-source="post: 6768673" data-attributes="member: 6786252"><p>One thing I feel that is important to note is that, even in 3e, Eberron was assumed to be lower powered than other settings - even the most powerful spellcaster in the game, Jaela Daran, head of the Silver Flame, is a level 16 cleric, but only while inside the main church, severely limiting her power. No NPC that I'm aware of is stronger than her; I doubt anyone has access to level 9 magic. And there are books that specifically state that Eberron was never designed to use epic levels. </p><p></p><p>So, in that respect, we're very much talking about a much lower level of magic than FR or Greyhawk, where we have several archmages and epic warriors freely wandering the world. In fact, I would argue that Eberron is very much an ideal setting for many games, in terms of level - most games end around level 11 or so, which is roughly the higher end of much of Eberron as well. </p><p></p><p>Honestly, my biggest gripe with Eberron is the same one I have with most other D&D settings - they're almost all stuck in the Age of Man, with humans dominating so much of the space. How about some variation?</p></blockquote><p></p>
[QUOTE="Mephista, post: 6768673, member: 6786252"] One thing I feel that is important to note is that, even in 3e, Eberron was assumed to be lower powered than other settings - even the most powerful spellcaster in the game, Jaela Daran, head of the Silver Flame, is a level 16 cleric, but only while inside the main church, severely limiting her power. No NPC that I'm aware of is stronger than her; I doubt anyone has access to level 9 magic. And there are books that specifically state that Eberron was never designed to use epic levels. So, in that respect, we're very much talking about a much lower level of magic than FR or Greyhawk, where we have several archmages and epic warriors freely wandering the world. In fact, I would argue that Eberron is very much an ideal setting for many games, in terms of level - most games end around level 11 or so, which is roughly the higher end of much of Eberron as well. Honestly, my biggest gripe with Eberron is the same one I have with most other D&D settings - they're almost all stuck in the Age of Man, with humans dominating so much of the space. How about some variation? [/QUOTE]
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Does Eberron need to be high fantasy?
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