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General Tabletop Discussion
*Dungeons & Dragons
Does Eberron need to be high fantasy?
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<blockquote data-quote="Onslaught" data-source="post: 6768695" data-attributes="member: 61011"><p>I don't have my books with me, but Eberron do have other powerful NPCs... however, most of them are more likely villains: Lord of Blades, King Kaius III, probably the head of the Inspired, the Lords of Dust...</p><p></p><p>Anyway, one of Eberron's premises was that characters matter, so they are supposed to be important and grow really powerfull. </p><p></p><p></p><p></p><p></p><p>That's probably because most people like to play humans, not only because they are good mechanically, but also for empathy - for the lack of a better word.</p><p></p><p>But on the other hand Eberron did have a lot of space to play as different races. Goblinoids had their own empire and, even if it has fallen, one important country was basically remincescent of the old empire - you could have a party adventuring there, originating from there, etc.</p><p></p><p>Eberron had a lot of places for unusual parties and/or campaigns, from the top of mi mind:</p><p>* Unding Elves</p><p>* Xen'Drik, with tribal Drows </p><p>* Sarlona, with psionics, Kalashtar (the psionic race) and others more exotic</p><p>* the Mournland could easily make for an Warforged-only campaign</p><p></p><p>Not to mention the importance of the Dragonmarked Houses. Yeah, most of them were human, but we had a fair share of others in interesting roles: Sivis gnomes with comunication and transport, Kundarak dwarves with banking, Tharashk with detective half-orcs...</p><p></p><p>Even though humans had a lot of space, most other races had a fair share of the spotlight IMHO. Heck, even half-orcs who were "sons of rape" in basic 3.5e had a better place in the world. </p><p></p><p>Most of all, those things that seem prety puch like a collection of weired stuff really had a background, a reason to be there, history and lore that made them credible and interesting... </p><p></p><p>Did I say that I miss Eberron <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />?</p></blockquote><p></p>
[QUOTE="Onslaught, post: 6768695, member: 61011"] I don't have my books with me, but Eberron do have other powerful NPCs... however, most of them are more likely villains: Lord of Blades, King Kaius III, probably the head of the Inspired, the Lords of Dust... Anyway, one of Eberron's premises was that characters matter, so they are supposed to be important and grow really powerfull. That's probably because most people like to play humans, not only because they are good mechanically, but also for empathy - for the lack of a better word. But on the other hand Eberron did have a lot of space to play as different races. Goblinoids had their own empire and, even if it has fallen, one important country was basically remincescent of the old empire - you could have a party adventuring there, originating from there, etc. Eberron had a lot of places for unusual parties and/or campaigns, from the top of mi mind: * Unding Elves * Xen'Drik, with tribal Drows * Sarlona, with psionics, Kalashtar (the psionic race) and others more exotic * the Mournland could easily make for an Warforged-only campaign Not to mention the importance of the Dragonmarked Houses. Yeah, most of them were human, but we had a fair share of others in interesting roles: Sivis gnomes with comunication and transport, Kundarak dwarves with banking, Tharashk with detective half-orcs... Even though humans had a lot of space, most other races had a fair share of the spotlight IMHO. Heck, even half-orcs who were "sons of rape" in basic 3.5e had a better place in the world. Most of all, those things that seem prety puch like a collection of weired stuff really had a background, a reason to be there, history and lore that made them credible and interesting... Did I say that I miss Eberron :)? [/QUOTE]
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