pawsplay said:You're free to interpret as you please. That negative levels lead to death, and further to undead status, is an assumption, not a rule. We've already been over this.
Wights *ARE* team players. If a wight creates another wight, it controls that wight, at least to an extent. They have evil alignments - true D&D evil, not the hazy shade or real world evil - so they have no qualms about risking the lives of their 'allies'. If you don't give a frel about the lives of your allies, would you send them against a machine gun that might someday be turned against you? Heck yes!Calico_Jack73 said:1) Survival instinct. Though feral Wights still maintain survival instinct. Skeletons & Zombies are more like constructs. As long as a Wight stays in a city or town with adventurers it is subject to destruction. If you were a Wight would you really care how many other Wights you could create if there was a group of adventurers running around killing every Wight they saw? Wights aren't team players so coordinating attacks to take out the heroes probably wouldn't happen. Think of it like this, you and 9 buddies (the Wights) need to charge a machine gun nest (the heroes). There is a 10% chance that you'll survive to take out the machine gun when your 9 buddies die. Would you still charge that nest? Heck no!
Different campaigns feature different levels of intervention by the Deities. In some, this may be true. In others, the idea of a Deity taking any direct action is unfathomable. In the official Forgotten Realms of the game supplements and novels, the Gods *tend* to use their servants and churches rather than get involved directly, though there have been obvious exceptions to this tendency. I can see a priest being awakened by a prophetic dream in Waterdeep in time for him to go fight the undead. I can not see Lathandar coming down himself (or sending Solars, etc ...) to stop the undead. Major events have occured in the Forgootn Realms history that destroyed entire civilizations and almost all the worshippers of certain powerful Gods. Why didn't the Gods get involved then?Calico_Jack73 said:2.) The gods would intervene. All gods derive their power from their worshipers. The more worshipers they have the more powerful they are. If Waterdeep were getting overrun by Wights then good gods would intervene. If Zhentil Keep were getting overrun then evil gods would do the same. As undead have no souls they don't make very good worshipers of any religion (except in the case of intelligent undead such as Vampires and Liches). No D&D god would allow their power to be diminished by a rapidly growing mob of Wights.
jgsugden said:If you don't give a frel about the lives of your allies, would you send them against a machine gun that might someday be turned against you? Heck yes!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.