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General Tabletop Discussion
*Pathfinder & Starfinder
Does everyone take Superior Weapon Proficiencies?
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<blockquote data-quote="Gruns" data-source="post: 4582659" data-attributes="member: 10312"><p><strong>Oh yeah.</strong></p><p></p><p></p><p></p><p>Ah. I suppose I should mention our "Accidental House Rules". As we were all total 4E noobs during character creation (of course), we didn't realize the "One Sneak Attack per Round" actually meant per ROUND and not per TURN. Thus, they saw Commander's Strike and thought of the "combo" with a rogue, and well, by the time we realized it was wrong, it was too late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> If only they would have listended to me in the first place and made the TacLord a BattleCleric. The rogue is in fact an Artful Dodger (with 12 Str) and so he misses his Basic Attacks quite often. Much more often than he mathematically should, it seems. And the Warlord is always telling him he sucks, etc... Our sessions are very Keystone Caper-esque. In fact last session the comment was made about how this group would be more effective if everyone just ran around throwing cream pies and whacking each other with rubber hoses. For example, the rogue will spend several minutes thinking of the perfect place to Positioning Strike someone for the most strategic benefit to gain flanking with the Eladrin, and on her turn, the Eladrin will absentmindedly Fey Step away to a different enemy. It's sort of sad, really...</p><p>We also don't abide by the Melee range part of Commander's Strike, and I allow her to shout out orders to anyone that can hear her. Most of the time this doesn't matter, as she's usually on melee with everyone anyway. Well, up until the time she's the one needed to provide the flanking bonus...</p><p>It's a small group of just 3 PCs, so while these two things definitely help, they don't break the game for us. Perhaps if we were a more optimized group, or you know, didn't absolutely suck when it comes to tactics...</p><p></p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 4582659, member: 10312"] [b]Oh yeah.[/b] Ah. I suppose I should mention our "Accidental House Rules". As we were all total 4E noobs during character creation (of course), we didn't realize the "One Sneak Attack per Round" actually meant per ROUND and not per TURN. Thus, they saw Commander's Strike and thought of the "combo" with a rogue, and well, by the time we realized it was wrong, it was too late. :P If only they would have listended to me in the first place and made the TacLord a BattleCleric. The rogue is in fact an Artful Dodger (with 12 Str) and so he misses his Basic Attacks quite often. Much more often than he mathematically should, it seems. And the Warlord is always telling him he sucks, etc... Our sessions are very Keystone Caper-esque. In fact last session the comment was made about how this group would be more effective if everyone just ran around throwing cream pies and whacking each other with rubber hoses. For example, the rogue will spend several minutes thinking of the perfect place to Positioning Strike someone for the most strategic benefit to gain flanking with the Eladrin, and on her turn, the Eladrin will absentmindedly Fey Step away to a different enemy. It's sort of sad, really... We also don't abide by the Melee range part of Commander's Strike, and I allow her to shout out orders to anyone that can hear her. Most of the time this doesn't matter, as she's usually on melee with everyone anyway. Well, up until the time she's the one needed to provide the flanking bonus... It's a small group of just 3 PCs, so while these two things definitely help, they don't break the game for us. Perhaps if we were a more optimized group, or you know, didn't absolutely suck when it comes to tactics... Later! Gruns [/QUOTE]
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Does everyone take Superior Weapon Proficiencies?
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