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Does everything about gaming HAVE to be fun?
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<blockquote data-quote="infax" data-source="post: 976247" data-attributes="member: 12784"><p>To me it is usually the people at the table, their attitudes and eventually how they see the rules that determine the fun.</p><p></p><p>If a GM allows a group with a Glitterboy Pilot and a Vagabond, it can be because it will be mostly a political game or an adventure in a city's slums. If not and the players knew about it, perhaps it was the Vagabond's player that wanted to challenge himself. In either of this cases the game could still be fun. However, if the adventure constantly veered to make the Vagabond useless (lots of combat, the political situations were high-class and the vagabond barred from them...) then the game is no fun.</p><p></p><p>The same thing goes for the Shadowrun 2e game. I played in several games with such discrepancies and still had fun (the character with the chips didn't select the same skills as I did, my second option was magic and with all his implants he couldn't use it...).</p><p></p><p>However, I had more than once the bad luck to go to games were people were very heavy on the rules, almost boardgame heavy, so if you didn't make a munchkin character with powered up stats, ultra-specialization and didn't plan every move of yours as if in a chess match you ended up dead very fast or were despised. So that was no fun.</p><p></p><p>Even dying doesn't have to be unfun. A fellow gamer once died during an adventure and had later his soul bound to a small dagger. He could manifest his spirit from time to time but not much more than that. He had a blast out of it, still the character he talks about the most ... many people only refer to the character as "that dagger character", though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="infax, post: 976247, member: 12784"] To me it is usually the people at the table, their attitudes and eventually how they see the rules that determine the fun. If a GM allows a group with a Glitterboy Pilot and a Vagabond, it can be because it will be mostly a political game or an adventure in a city's slums. If not and the players knew about it, perhaps it was the Vagabond's player that wanted to challenge himself. In either of this cases the game could still be fun. However, if the adventure constantly veered to make the Vagabond useless (lots of combat, the political situations were high-class and the vagabond barred from them...) then the game is no fun. The same thing goes for the Shadowrun 2e game. I played in several games with such discrepancies and still had fun (the character with the chips didn't select the same skills as I did, my second option was magic and with all his implants he couldn't use it...). However, I had more than once the bad luck to go to games were people were very heavy on the rules, almost boardgame heavy, so if you didn't make a munchkin character with powered up stats, ultra-specialization and didn't plan every move of yours as if in a chess match you ended up dead very fast or were despised. So that was no fun. Even dying doesn't have to be unfun. A fellow gamer once died during an adventure and had later his soul bound to a small dagger. He could manifest his spirit from time to time but not much more than that. He had a blast out of it, still the character he talks about the most ... many people only refer to the character as "that dagger character", though. :p [/QUOTE]
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