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Does evil mean Evil? Is a paladin free to act against evil?
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<blockquote data-quote="Kemrain" data-source="post: 1550444" data-attributes="member: 12153"><p>I play in a very 'Shades of Grey' game, and I enjoy it immensely. Paladins detect the Evil Type, and creatures that have an Evil Aura regardless of their alignment (Clerics of Evil Gods and Undead). Simply having Chaotic Evil on your sheet isn't enough, in this game, to get you an Evil Aura, and thus you can't be detected.</p><p></p><p>That stated, I'm soon to play, and looking forward to, a Chaotic Neutral Half-Demon. Though she has done some very evil things in the past, she has morals that do not fall into an evil alignment. She believes in Freedom above all, and is actively working to overthrow an evil, unjust despot because she believes her to be wrong. She has a son, and is happily married (to a human), and she loves her family more than anything- she'd readily give her existance for theirs- and insists that her son be raised to respect life and the freedom of others. She has no conscious desire (instinctial urges don't count) to do harm to innocents, values life, is capable of mercy, wears the holy symbol of the God of Justice, and has spoken with said God (though she does not 'worship' him they are on speaking terms, regardless that he'd rather like her to be a more goodly creature.) She has actively attacked demons in the past, and seeks to have her weapons made Holy, to better combat them, even though they'll burn her flesh and harm her essence (negitive levels). To top it off, she has never harmed the soul of another living creature (important fact, IMC).</p><p>Given that she tries to do decent things, or at least questionable things for decent reasons, opposes overtly evil beings, is wiling to sacrifice of herself for others (even if those she deems worthy of the ultimate sacrifice are only a small group), bears no ill will towards the Good, and is capable of showing compassion and mercy to those who have not earned a different fate, she is consitered Neutral. (She's just not altruistic enough and is too pragmatic to count as good. Probably never will, but that's another issue.) However, because her Type is Evil, she radiates as overwelmingly evil, and is quite detectable by Paladins and the like.</p><p></p><p>Though she's certanly not <strong>good</strong>, she is only Evil in her blood- her heart isn't in it. Even among creatures that are almost always evil, like fiends, there are individuals who don't enjoy the tormented screams of the damned, and aren't guilty of the atrocities that have marked their souls for all time. (Or perhapse that genuinely regret having committed them.) It's difficult to find a Demon who'd rather spend her time on the Prime not to cause suffering, but because the Abyss is just too Evil for her, but not quite impossible.</p><p></p><p>The Paladins in this game, however, are little like the Paladin Bot's I hear so much about. If confronted with a creature that detected as Evil, they would be <strong>ready</strong> to do combat, but if the creature did nothing wrong, the Paladin would be incorrect simply to kill it- the unprovoked slaying of a sentient being is Murder. Subduing is another matter, however, and banishing of Outsiders is acceptable as well. Non-sentient undead may be destroyed at will, but the ones that think are more 'put out of their misery' than 'righteously smited unto hell', and it is not at all uncommon for Paladins to feel awful while doing what they must. Humans that are evil are brought to justice and tried, and if found guilty, serve their sentence. Those found innocent are released, though when the verdict is questionable they will probably be watched. Known offenders are always monitored. Evil is certanly meant to be dealt with, but the rights of others are not to be impeeded upon in the proscess. To do any less would not be Lawful and Good.</p><p></p><p>Detect Evil, in my game, is more of a warning than anything else. It lets the Paladin know something supernatural is going on. But Evil is not always simply to be slain. Paladins have Diplomacy and Sense Motive as class skills for a reason, damnit!</p><p></p><p>That said, we call our game "d20 Fantasy" and use DnD as a guideline, so we've strayed quite some ways from the 'norm'. I've shared this to help illustrate an extreme opposite from the one portrayed in standard DnD. Though I'd have difficulty enjoying a black and white game, it pleases me that others do not.</p><p></p><p>I'm glad this thread can stay civil for 4 pages.</p><p></p><p>- Kemrain the [Evil], but not evil.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1550444, member: 12153"] I play in a very 'Shades of Grey' game, and I enjoy it immensely. Paladins detect the Evil Type, and creatures that have an Evil Aura regardless of their alignment (Clerics of Evil Gods and Undead). Simply having Chaotic Evil on your sheet isn't enough, in this game, to get you an Evil Aura, and thus you can't be detected. That stated, I'm soon to play, and looking forward to, a Chaotic Neutral Half-Demon. Though she has done some very evil things in the past, she has morals that do not fall into an evil alignment. She believes in Freedom above all, and is actively working to overthrow an evil, unjust despot because she believes her to be wrong. She has a son, and is happily married (to a human), and she loves her family more than anything- she'd readily give her existance for theirs- and insists that her son be raised to respect life and the freedom of others. She has no conscious desire (instinctial urges don't count) to do harm to innocents, values life, is capable of mercy, wears the holy symbol of the God of Justice, and has spoken with said God (though she does not 'worship' him they are on speaking terms, regardless that he'd rather like her to be a more goodly creature.) She has actively attacked demons in the past, and seeks to have her weapons made Holy, to better combat them, even though they'll burn her flesh and harm her essence (negitive levels). To top it off, she has never harmed the soul of another living creature (important fact, IMC). Given that she tries to do decent things, or at least questionable things for decent reasons, opposes overtly evil beings, is wiling to sacrifice of herself for others (even if those she deems worthy of the ultimate sacrifice are only a small group), bears no ill will towards the Good, and is capable of showing compassion and mercy to those who have not earned a different fate, she is consitered Neutral. (She's just not altruistic enough and is too pragmatic to count as good. Probably never will, but that's another issue.) However, because her Type is Evil, she radiates as overwelmingly evil, and is quite detectable by Paladins and the like. Though she's certanly not [b]good[/b], she is only Evil in her blood- her heart isn't in it. Even among creatures that are almost always evil, like fiends, there are individuals who don't enjoy the tormented screams of the damned, and aren't guilty of the atrocities that have marked their souls for all time. (Or perhapse that genuinely regret having committed them.) It's difficult to find a Demon who'd rather spend her time on the Prime not to cause suffering, but because the Abyss is just too Evil for her, but not quite impossible. The Paladins in this game, however, are little like the Paladin Bot's I hear so much about. If confronted with a creature that detected as Evil, they would be [b]ready[/b] to do combat, but if the creature did nothing wrong, the Paladin would be incorrect simply to kill it- the unprovoked slaying of a sentient being is Murder. Subduing is another matter, however, and banishing of Outsiders is acceptable as well. Non-sentient undead may be destroyed at will, but the ones that think are more 'put out of their misery' than 'righteously smited unto hell', and it is not at all uncommon for Paladins to feel awful while doing what they must. Humans that are evil are brought to justice and tried, and if found guilty, serve their sentence. Those found innocent are released, though when the verdict is questionable they will probably be watched. Known offenders are always monitored. Evil is certanly meant to be dealt with, but the rights of others are not to be impeeded upon in the proscess. To do any less would not be Lawful and Good. Detect Evil, in my game, is more of a warning than anything else. It lets the Paladin know something supernatural is going on. But Evil is not always simply to be slain. Paladins have Diplomacy and Sense Motive as class skills for a reason, damnit! That said, we call our game "d20 Fantasy" and use DnD as a guideline, so we've strayed quite some ways from the 'norm'. I've shared this to help illustrate an extreme opposite from the one portrayed in standard DnD. Though I'd have difficulty enjoying a black and white game, it pleases me that others do not. I'm glad this thread can stay civil for 4 pages. - Kemrain the [Evil], but not evil. [/QUOTE]
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