Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Does evil mean Evil? Is a paladin free to act against evil?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 1552675" data-attributes="member: 3854"><p>Since I started the thread, I'll answer it my way now.</p><p></p><p>The way I handle it is pretty much right out of the core rules:</p><p></p><p>Evil (as detected by <em>detect evil</em>) means Evil. The creature/person with an Evil alignment is Evil. Not "misunderstood", not of a "different philosophy", not "naughty", not "not-good" -- Evil. Has done Evil, will do Evil. </p><p></p><p>"Not good" (read: Neutral) is not Evil. One mistake does not make one Evil. The Chaotic Good rogue in the paladin's party has nothing to fear of the paladin, if he is truly Chaotic Good. Those who write CG on their character sheet and then act CE in the game are a whole other problem and discussion.</p><p></p><p>Someone who hasn't done Evil for fear of getting caught is like someone who hasn't done Good for fear of putting their neck out for someone -- in other words: is not Evil (or not Good).</p><p></p><p>A paladin has the right and duty to destroy evil. That is his job. That is why the Lawful and Good powers of the universe invest him with the powers to detect and smite evil. You don't appoint a police force and then expect them to sit on their hands.</p><p></p><p>The "wolf" may not be stalking the "herd" at this moment (because he's currently full, tired, or otherwise busy), but to ensure the safety of the "herd", the "shepherd" has the right and duty to strike and kill or drive off the "wolf". [Wolf = Evil, herd = innocent/peaceful people, shepherd = paladin.]</p><p></p><p>But. . .a paladin would be wise to ensure that nothing bad would come (to him or others) of killing the Evil creature/person. Although the universal powers would probably approve of killing an Evil priest sitting in a tavern, the civil authorities will probably not be too happy with the act. (Since so many people have twisted this wilderness encounter into a city encounter.) A paladin can be arrested, tried, and even executed by normal city authorities if he strikes down someone without tangible evidence. A paladin should act within the (good and just) laws to erradicate Evil as far as possible without allowing Evil to be Evil unchecked.</p><p></p><p>If a paladin met an Evil whatever in the wilderness, the Evil whatever cannot escape the paladin's smite by simply refusing to fight. Lawful is not stupid either. If the Evil whatever refuses to fight, then the paladin gets an easy smite. Maybe it is Evil who is dumb.</p><p></p><p>So long as the paladin is sure of his target, and is sure nothing bad (not necessarily Evil) will come of the smite, he can and should attack and destroy an Evil he encounters. Doing so ensures the overall Good of the world.</p><p></p><p>A paladin can try to redeem someone he thinks worth it. And if the attempt is successful, the paladin deserves applause. But an attempt at redemption is not required.</p><p></p><p>Fighters fight. Barbarians rage. Wizards study magic. Rogues sneak. Paladins smite Evil.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1552675, member: 3854"] Since I started the thread, I'll answer it my way now. The way I handle it is pretty much right out of the core rules: Evil (as detected by [i]detect evil[/i]) means Evil. The creature/person with an Evil alignment is Evil. Not "misunderstood", not of a "different philosophy", not "naughty", not "not-good" -- Evil. Has done Evil, will do Evil. "Not good" (read: Neutral) is not Evil. One mistake does not make one Evil. The Chaotic Good rogue in the paladin's party has nothing to fear of the paladin, if he is truly Chaotic Good. Those who write CG on their character sheet and then act CE in the game are a whole other problem and discussion. Someone who hasn't done Evil for fear of getting caught is like someone who hasn't done Good for fear of putting their neck out for someone -- in other words: is not Evil (or not Good). A paladin has the right and duty to destroy evil. That is his job. That is why the Lawful and Good powers of the universe invest him with the powers to detect and smite evil. You don't appoint a police force and then expect them to sit on their hands. The "wolf" may not be stalking the "herd" at this moment (because he's currently full, tired, or otherwise busy), but to ensure the safety of the "herd", the "shepherd" has the right and duty to strike and kill or drive off the "wolf". [Wolf = Evil, herd = innocent/peaceful people, shepherd = paladin.] But. . .a paladin would be wise to ensure that nothing bad would come (to him or others) of killing the Evil creature/person. Although the universal powers would probably approve of killing an Evil priest sitting in a tavern, the civil authorities will probably not be too happy with the act. (Since so many people have twisted this wilderness encounter into a city encounter.) A paladin can be arrested, tried, and even executed by normal city authorities if he strikes down someone without tangible evidence. A paladin should act within the (good and just) laws to erradicate Evil as far as possible without allowing Evil to be Evil unchecked. If a paladin met an Evil whatever in the wilderness, the Evil whatever cannot escape the paladin's smite by simply refusing to fight. Lawful is not stupid either. If the Evil whatever refuses to fight, then the paladin gets an easy smite. Maybe it is Evil who is dumb. So long as the paladin is sure of his target, and is sure nothing bad (not necessarily Evil) will come of the smite, he can and should attack and destroy an Evil he encounters. Doing so ensures the overall Good of the world. A paladin can try to redeem someone he thinks worth it. And if the attempt is successful, the paladin deserves applause. But an attempt at redemption is not required. Fighters fight. Barbarians rage. Wizards study magic. Rogues sneak. Paladins smite Evil. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does evil mean Evil? Is a paladin free to act against evil?
Top