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General Tabletop Discussion
*TTRPGs General
Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="catsclaw227" data-source="post: 5000613" data-attributes="member: 14197"><p>EDIT: This is a bit rambling....</p><p></p><p>There have been numerous threads out there about "fixing the math" and if the Expertise class of feats are a feat tax or not.</p><p></p><p>I hypothesize that it may not matter as much as people complain. Now, I agree that the Expertise feats, especially by 15th level, are awesome and REALLY hard to pass up, and once you get to 25th, the +3 is borderline critical.</p><p></p><p>This isn't what I am talking about. I am questioning whether the "cost" matters as much as people claim that it does.</p><p></p><p>IMHO, the "tax" of a single feat out of EIGHTEEN (over the course of a 1-30 progression) isn't really a tax. </p><p></p><p>If the math had been smoothed over from the very start (with a built in +1/+2/+3 at 5/15/25) and there was one less feat gained on the leveling chart, would people be complaining? I doubt it. Having seventeen feats is really quite a lot, and I believe that very few would have batted an eyelash.</p><p></p><p>So essentially, it's the same scenario. One less feat, math fixed. I think the BIG question we should be looking at..... Is that 18th feat really going to make a difference in how the game is played?</p><p></p><p>Assuming Expertise didn't exist and the math was already fixed, how much more powerful will 9 feats be over 8 feats at 15th level (where the +2 for expertise starts to matter) or how much more powerful will 15 feats be than 14 feats at 25th level?</p><p></p><p>Is it really a tax? </p><p></p><p>The question we should be asking is "How much does a single feat affect the math of the game?"</p><p></p><p>If that can be quantified, we might begin to understand why some people just don't care about the feat tax.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5000613, member: 14197"] EDIT: This is a bit rambling.... There have been numerous threads out there about "fixing the math" and if the Expertise class of feats are a feat tax or not. I hypothesize that it may not matter as much as people complain. Now, I agree that the Expertise feats, especially by 15th level, are awesome and REALLY hard to pass up, and once you get to 25th, the +3 is borderline critical. This isn't what I am talking about. I am questioning whether the "cost" matters as much as people claim that it does. IMHO, the "tax" of a single feat out of EIGHTEEN (over the course of a 1-30 progression) isn't really a tax. If the math had been smoothed over from the very start (with a built in +1/+2/+3 at 5/15/25) and there was one less feat gained on the leveling chart, would people be complaining? I doubt it. Having seventeen feats is really quite a lot, and I believe that very few would have batted an eyelash. So essentially, it's the same scenario. One less feat, math fixed. I think the BIG question we should be looking at..... Is that 18th feat really going to make a difference in how the game is played? Assuming Expertise didn't exist and the math was already fixed, how much more powerful will 9 feats be over 8 feats at 15th level (where the +2 for expertise starts to matter) or how much more powerful will 15 feats be than 14 feats at 25th level? Is it really a tax? The question we should be asking is "How much does a single feat affect the math of the game?" If that can be quantified, we might begin to understand why some people just don't care about the feat tax. [/QUOTE]
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