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*TTRPGs General
Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="keterys" data-source="post: 5000666" data-attributes="member: 43019"><p>They might not take Linguist... just because linguist is more firmly obviated by items and rituals. But skill training, maybe. Or a flavorful utility power. All kinds of options.</p><p></p><p>At any rate, I agree with you that the cost isn't that high. I'd also note that if you told people their taxes were increasing by 3-7%, they'd bitch up a storm, regardless of how much they had left <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You may want to also consider that there are characters who need both weapon expertise and implement expertise, as well as some (Scion of Arkhosia, Wardens, racial attacks) that are neither weapon nor implement. Which means that it costs an extra feat and/or widens a gap between their types of attacks.</p><p></p><p>It gets even more complex if you consider the 4 Epic FRW feats as math fixes as well, because then you're looking at up to five feats (though more likely about 4) that you might perceive as just there to fix the math. And that is actually a painful number of feats.</p><p></p><p>Personally, I wish _all_ feats were of no notable math impact, so everyone would freely spend them all on flavor effects rather than passive bonuses to attack and damage and such.</p></blockquote><p></p>
[QUOTE="keterys, post: 5000666, member: 43019"] They might not take Linguist... just because linguist is more firmly obviated by items and rituals. But skill training, maybe. Or a flavorful utility power. All kinds of options. At any rate, I agree with you that the cost isn't that high. I'd also note that if you told people their taxes were increasing by 3-7%, they'd bitch up a storm, regardless of how much they had left :) You may want to also consider that there are characters who need both weapon expertise and implement expertise, as well as some (Scion of Arkhosia, Wardens, racial attacks) that are neither weapon nor implement. Which means that it costs an extra feat and/or widens a gap between their types of attacks. It gets even more complex if you consider the 4 Epic FRW feats as math fixes as well, because then you're looking at up to five feats (though more likely about 4) that you might perceive as just there to fix the math. And that is actually a painful number of feats. Personally, I wish _all_ feats were of no notable math impact, so everyone would freely spend them all on flavor effects rather than passive bonuses to attack and damage and such. [/QUOTE]
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