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General Tabletop Discussion
*TTRPGs General
Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="kaomera" data-source="post: 5001364" data-attributes="member: 38357"><p>I've been thinking about this myself, and I'm largely with you on this one.</p><p></p><p>First of all, yes it matters. If it didn't you wouldn't see so many threads about it. Expertise is the cream of the crop in feats, it's the first non-concept-oriented feat I'll take, pretty much every character I build (and I don't think I can build a character who uses up even 5 feat slots with just flavorful options). My daily and encounter (and sometimes even at-will) powers are pretty much the most interesting thing on my character sheet, and so hitting more often with them is just plain more interesting than pretty much anything another feat can give me. IME if Expertise is available every character is going to going to have it (and if one character has it then every character should, at least by mid-Paragon, in the significant majority of cases), and having that same (or nearly-same) line on every character sheet is just less cool than having something there that would differentiate one character from another. Heck, I could pretty casually fit a second expertise feat in by Paragon (where it matters more, anyway).</p><p></p><p>It's probably true that if there where no Expertise feats you'd see the same level of discussion regarding some other feat. But Expertise feats are there, and so they are an issue. Feats aren't supposed to be overly powerful in 4e, so I think that concerns about the "best" feats are going to be par for the course.</p><p></p><p>Secondly, it depends on who's game you are talking about. "The Math" isn't actually broken for everyone, some people played 4e perfectly fine before the PHB2 was released. And there are just so many variables in the game that a +3 bonus is really pretty trivial, overall. But I really, vehemently, feel that there should have been a sidebar discussing the feat and it's implications. (Including a non-feat bonus as an optional rule should have worked as well, but IMO that could well have led to even more arguments and it was reasonable design not to do so.) Unless you're just not playing with the PHB2 someone is bound to have issues with Expertise, one way or another.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5001364, member: 38357"] I've been thinking about this myself, and I'm largely with you on this one. First of all, yes it matters. If it didn't you wouldn't see so many threads about it. Expertise is the cream of the crop in feats, it's the first non-concept-oriented feat I'll take, pretty much every character I build (and I don't think I can build a character who uses up even 5 feat slots with just flavorful options). My daily and encounter (and sometimes even at-will) powers are pretty much the most interesting thing on my character sheet, and so hitting more often with them is just plain more interesting than pretty much anything another feat can give me. IME if Expertise is available every character is going to going to have it (and if one character has it then every character should, at least by mid-Paragon, in the significant majority of cases), and having that same (or nearly-same) line on every character sheet is just less cool than having something there that would differentiate one character from another. Heck, I could pretty casually fit a second expertise feat in by Paragon (where it matters more, anyway). It's probably true that if there where no Expertise feats you'd see the same level of discussion regarding some other feat. But Expertise feats are there, and so they are an issue. Feats aren't supposed to be overly powerful in 4e, so I think that concerns about the "best" feats are going to be par for the course. Secondly, it depends on who's game you are talking about. "The Math" isn't actually broken for everyone, some people played 4e perfectly fine before the PHB2 was released. And there are just so many variables in the game that a +3 bonus is really pretty trivial, overall. But I really, vehemently, feel that there should have been a sidebar discussing the feat and it's implications. (Including a non-feat bonus as an optional rule should have worked as well, but IMO that could well have led to even more arguments and it was reasonable design not to do so.) Unless you're just not playing with the PHB2 someone is bound to have issues with Expertise, one way or another. [/QUOTE]
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