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Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="kenmarable" data-source="post: 5001724" data-attributes="member: 40359"><p>Measuring PC to-hit against monster defenses I can get, whatever my opinion of Expertise, that argument makes sense. But comparing all illusionists to one particular combo and claiming you get a -6 so you need "to have a compelling role playing reason NOT to choose it" is getting onto a dangerous path. </p><p></p><p>Comparing builds to the average power curve or to monsters makes sense. </p><p></p><p>Comparing builds to the upper limits and claiming nothing but the most compelling of role playing reasons should prevent that doesn't make sense. Along that path eventually lies "If your 3.5 PCs can't keep up with Pun-Pun, you better have compelling role playing reasons not to!" I don't think a lot of people play that way.</p><p></p><p>Making sure you are average or above average, sure. Using Pun-Pun as your measuring stick, not so much.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 5001724, member: 40359"] Measuring PC to-hit against monster defenses I can get, whatever my opinion of Expertise, that argument makes sense. But comparing all illusionists to one particular combo and claiming you get a -6 so you need "to have a compelling role playing reason NOT to choose it" is getting onto a dangerous path. Comparing builds to the average power curve or to monsters makes sense. Comparing builds to the upper limits and claiming nothing but the most compelling of role playing reasons should prevent that doesn't make sense. Along that path eventually lies "If your 3.5 PCs can't keep up with Pun-Pun, you better have compelling role playing reasons not to!" I don't think a lot of people play that way. Making sure you are average or above average, sure. Using Pun-Pun as your measuring stick, not so much. [/QUOTE]
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Does Expertise "Feat Tax" even matter?
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