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Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="Herschel" data-source="post: 5002170" data-attributes="member: 78357"><p>I still think they simply tried to make a feat choice to make non-standard race/class combos viable. Unfortunately, it opened a can of worms for those who try to tweak the numbers. A series of racial or class feats would likely have been better from that standpoint, but somewhat more........"complex", for lack of a better term.</p><p> </p><p>However, of the two, I definitely can understand seeing it as #1. It is extremely powerful when epic hits. I'm okay with making a tough choice between boosts in accuracy, damage, or defense. For myself, accuracy and defense usually win. That's why I don't play crit-fishing characters. I don't think <em>I </em>would have a character without it. </p><p> </p><p>I can also agree with what you wrote in another thread about that can of worms inserting a piece of system mastery in a game where they had done a nice job of getting away from those requirements.</p><p> </p><p>So I can see why people have an issue with it and I would not give out the bonus for "free" in a game. Had the feat simply been a +1 across the board instead of scaling it may have not opened the can of worms, but not really helped non-standard race/class combos enough either.</p><p> </p><p>I'm of the thought that the game should get "tougher" as you get in to paragon and especially epic. You've developed a character from early levels and generally played along side the rest of the party. One should understand better how to work together and how to tactically operate. The bad guys should be bigger and badder. That's why it's "Epic". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herschel, post: 5002170, member: 78357"] I still think they simply tried to make a feat choice to make non-standard race/class combos viable. Unfortunately, it opened a can of worms for those who try to tweak the numbers. A series of racial or class feats would likely have been better from that standpoint, but somewhat more........"complex", for lack of a better term. However, of the two, I definitely can understand seeing it as #1. It is extremely powerful when epic hits. I'm okay with making a tough choice between boosts in accuracy, damage, or defense. For myself, accuracy and defense usually win. That's why I don't play crit-fishing characters. I don't think [I]I [/I]would have a character without it. I can also agree with what you wrote in another thread about that can of worms inserting a piece of system mastery in a game where they had done a nice job of getting away from those requirements. So I can see why people have an issue with it and I would not give out the bonus for "free" in a game. Had the feat simply been a +1 across the board instead of scaling it may have not opened the can of worms, but not really helped non-standard race/class combos enough either. I'm of the thought that the game should get "tougher" as you get in to paragon and especially epic. You've developed a character from early levels and generally played along side the rest of the party. One should understand better how to work together and how to tactically operate. The bad guys should be bigger and badder. That's why it's "Epic". :) [/QUOTE]
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