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General Tabletop Discussion
*TTRPGs General
Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="kaomera" data-source="post: 5003455" data-attributes="member: 38357"><p>I think it's probably more fun for most players to have a number of different modifiers that don't add up to exactly what the monsters get, than to just add +level and be done with it. I think the "mark" you're aiming to hit is one of several different design goals that WotC set out at the start of the 4e design process. Then they did the actual design and they had to make some actual decisions about how the system would end up actually working. They ended up deciding to go with +level for monsters and +1/2 level, +ability, +enhancement, +etc. for PCs. They could have chosen to go with +1/2 level for monsters and not add any level-dependent bonus at all to PCs, but they didn't. They could have massaged the numbers so that the PC bonuses would simply go up by +1 each level, but they didn't. I don't see any real evidence that either choice was incorrect. High-level monsters outperforming high-level PCs in several specific ways seems perfectly reasonable to me. I can think of a number of things that would break the game much more, that 4e doesn't really do a whole lot to stop. Now, I'll admit that making the math "tighter" (? - not sure that's the correct term) makes it easier to avoid those problems, but I don't think that WotC somehow missed the fact that the numbers where not exactly even, and I think that if it hadn't have worked in playtest they would have changed it. Further feedback indicated that enough players wanted it changed to produce the Expertise feats. Maybe WotC will eventually feel that enough players want the Expertise feats changed that they will do that, but as of now I have to assume that they either don't or just haven't gotten around to it.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5003455, member: 38357"] I think it's probably more fun for most players to have a number of different modifiers that don't add up to exactly what the monsters get, than to just add +level and be done with it. I think the "mark" you're aiming to hit is one of several different design goals that WotC set out at the start of the 4e design process. Then they did the actual design and they had to make some actual decisions about how the system would end up actually working. They ended up deciding to go with +level for monsters and +1/2 level, +ability, +enhancement, +etc. for PCs. They could have chosen to go with +1/2 level for monsters and not add any level-dependent bonus at all to PCs, but they didn't. They could have massaged the numbers so that the PC bonuses would simply go up by +1 each level, but they didn't. I don't see any real evidence that either choice was incorrect. High-level monsters outperforming high-level PCs in several specific ways seems perfectly reasonable to me. I can think of a number of things that would break the game much more, that 4e doesn't really do a whole lot to stop. Now, I'll admit that making the math "tighter" (? - not sure that's the correct term) makes it easier to avoid those problems, but I don't think that WotC somehow missed the fact that the numbers where not exactly even, and I think that if it hadn't have worked in playtest they would have changed it. Further feedback indicated that enough players wanted it changed to produce the Expertise feats. Maybe WotC will eventually feel that enough players want the Expertise feats changed that they will do that, but as of now I have to assume that they either don't or just haven't gotten around to it. [/QUOTE]
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