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General Tabletop Discussion
*TTRPGs General
Does Expertise "Feat Tax" even matter?
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<blockquote data-quote="Cadfan" data-source="post: 5003529" data-attributes="member: 40961"><p>Its worth noting, just for the record, that even in the most feverish dreams of the critics in this thread no one is envisioning a game where you hit on exactly the same number at every level versus an equal level foe. There's a natural fluctuation up and down as you gain and use new items, powers, ability score bonuses, and so forth.</p><p></p><p>The problem is more about the curve generally trending downwards for no apparent reason.</p><p></p><p>Also, I really, really don't believe that WotC intended the game to function just fine as originally written without Expertise, knowing that monsters grew progressively harder to hit, and then changed their mind after player feedback and patched things with Expertise. I suspect they did know and intended Expertise to exist from the very beginning.</p><p></p><p>Its just too blatant for them not to have noticed it. Someone had to have actually sat down and designed the growth curve players, and for monsters. And whoever designed each part had to be aware of the other, because they only matter in each other's context. And being aware of these things and addressing them was explicitly part of the marketing of 4e.</p><p></p><p>WotC had to know.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 5003529, member: 40961"] Its worth noting, just for the record, that even in the most feverish dreams of the critics in this thread no one is envisioning a game where you hit on exactly the same number at every level versus an equal level foe. There's a natural fluctuation up and down as you gain and use new items, powers, ability score bonuses, and so forth. The problem is more about the curve generally trending downwards for no apparent reason. Also, I really, really don't believe that WotC intended the game to function just fine as originally written without Expertise, knowing that monsters grew progressively harder to hit, and then changed their mind after player feedback and patched things with Expertise. I suspect they did know and intended Expertise to exist from the very beginning. Its just too blatant for them not to have noticed it. Someone had to have actually sat down and designed the growth curve players, and for monsters. And whoever designed each part had to be aware of the other, because they only matter in each other's context. And being aware of these things and addressing them was explicitly part of the marketing of 4e. WotC had to know. [/QUOTE]
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Does Expertise "Feat Tax" even matter?
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