Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Does getting treasure equal fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 3186932" data-attributes="member: 5171"><p>In D&D, as it exists, it's at "Mostly" for me. It's not the only source of fun, but it's hard to have fun without it.</p><p></p><p>Caveats: If you're playing d20 Modern or Grim Tales, you're not playing D&D. I'm talking about core-rules, by-the-book D&D.</p><p></p><p>Treasure is the main way I get more powerful, for almost all character classes. Treasure is what lets me know I'm gonna be able to take down the bad guy, because now I've got the sword that can take that big bad guy. Treasure expands the possibilities for what I can do, opening up gameplay options that my character class doesn't have on its own -- whether that means doing X at all or doing X more times per day.</p><p></p><p>I <strong>do</strong> roleplay, and I <strong>do</strong> have a character concept, and those are both very important to me -- but treasure is what affects my character sheet by modifying my attacks, my damage, my skills, and, well, everything else. Crunch is <strong>fun</strong>, and the crunch of "Hey, cool, this sword increases my AC!" is a nice way to pass the time between levels.</p><p></p><p>Treasure, in fact, <strong>enables</strong> roleplaying in some ways. Watching the looks on the faces of everyone else at the table when I suggested that the big pile of loot we'd just found should be given to the victims of the orcs' families was fantastic. If it'd just been some dead orcs and their cooking fire, an entire discussion about what we should take, what we should donate, and what we should try to find the rightful owners for would never have happened. (Note: I was playing a rogue at the time, and this suggestion made jaws drop. A lot of people still confuse rogue with thief.)</p><p></p><p>Treasure isn't the end-all and be-all. But frankly, if I'm playing in a game with rules and numbers, I need something that expands my own rules and increases my own numbers in order to compete with the bad guys. It's fun from the hoarder's perspective, it's fun from the powergamer's perspective, it's fun from the exploration guy's perspective ("I've never seen a rod that does ____ before. I wonder if I can make it useful?"), and, if done right, it's fun from the roleplayer's perspective as well.</p><p></p><p>D&D without treasure approaches the point of not being D&D at all. That's not necessarily bad -- I'm running Grim Tales, not D&D, at the moment, because I didn't want to track treasure as rigorously -- but because the poll question specifically said D&D, I think you've got to give treasure its due.</p></blockquote><p></p>
[QUOTE="takyris, post: 3186932, member: 5171"] In D&D, as it exists, it's at "Mostly" for me. It's not the only source of fun, but it's hard to have fun without it. Caveats: If you're playing d20 Modern or Grim Tales, you're not playing D&D. I'm talking about core-rules, by-the-book D&D. Treasure is the main way I get more powerful, for almost all character classes. Treasure is what lets me know I'm gonna be able to take down the bad guy, because now I've got the sword that can take that big bad guy. Treasure expands the possibilities for what I can do, opening up gameplay options that my character class doesn't have on its own -- whether that means doing X at all or doing X more times per day. I [b]do[/b] roleplay, and I [b]do[/b] have a character concept, and those are both very important to me -- but treasure is what affects my character sheet by modifying my attacks, my damage, my skills, and, well, everything else. Crunch is [b]fun[/b], and the crunch of "Hey, cool, this sword increases my AC!" is a nice way to pass the time between levels. Treasure, in fact, [b]enables[/b] roleplaying in some ways. Watching the looks on the faces of everyone else at the table when I suggested that the big pile of loot we'd just found should be given to the victims of the orcs' families was fantastic. If it'd just been some dead orcs and their cooking fire, an entire discussion about what we should take, what we should donate, and what we should try to find the rightful owners for would never have happened. (Note: I was playing a rogue at the time, and this suggestion made jaws drop. A lot of people still confuse rogue with thief.) Treasure isn't the end-all and be-all. But frankly, if I'm playing in a game with rules and numbers, I need something that expands my own rules and increases my own numbers in order to compete with the bad guys. It's fun from the hoarder's perspective, it's fun from the powergamer's perspective, it's fun from the exploration guy's perspective ("I've never seen a rod that does ____ before. I wonder if I can make it useful?"), and, if done right, it's fun from the roleplayer's perspective as well. D&D without treasure approaches the point of not being D&D at all. That's not necessarily bad -- I'm running Grim Tales, not D&D, at the moment, because I didn't want to track treasure as rigorously -- but because the poll question specifically said D&D, I think you've got to give treasure its due. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does getting treasure equal fun?
Top