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*TTRPGs General
Does hack-n-slashing desensitize us to violence?
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<blockquote data-quote="Celebrim" data-source="post: 5575345" data-attributes="member: 4937"><p>No, I don't think it is. But that's not the argument is it? The argument is that playing a game where most problems are resolved with violence will lead you to be more likely to see real world problems as having a violent solution. Or alternately, the argument is that playing a game were their is no need to interact with the 'the other' except through violence (and no profit in doing otherwise) can lead one to classifying real world groups as 'the other' in the same manner.</p><p></p><p>I'm not saying I agree with the argument necessarily, at least in that simple form, but even if the argument is wrong <em>it is not trivially wrong.</em> You can't dismiss that argument by saying its self-evidently wrong, then throwing around a few strawmen, and expect to convince anyone.</p><p></p><p></p><p></p><p>Speaking of strawmen, here's a second one in as many sentenses. One of these things is not like the other. It's fairly obvious that imagining violence won't make you good at violence because there is some sort of skill that needs to be practiced. But its not obvious that imagining violence has no relationship at all to desiring violent things. Equally so, it's fairly obvious that actually seducing a woman has nothing in common with saying, "I make a seduction check, and add my +14 bonus." It should be fairly obvious that there might be a relationship between the act of imagining seducing a woman and desiring to seduce a woman.</p><p></p><p></p><p></p><p>This is good advice. But it's especially good advice if there is any possibility that if you did confuse fantasy with reality, that it would result in you being desensitized to violence.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5575345, member: 4937"] No, I don't think it is. But that's not the argument is it? The argument is that playing a game where most problems are resolved with violence will lead you to be more likely to see real world problems as having a violent solution. Or alternately, the argument is that playing a game were their is no need to interact with the 'the other' except through violence (and no profit in doing otherwise) can lead one to classifying real world groups as 'the other' in the same manner. I'm not saying I agree with the argument necessarily, at least in that simple form, but even if the argument is wrong [I]it is not trivially wrong.[/I] You can't dismiss that argument by saying its self-evidently wrong, then throwing around a few strawmen, and expect to convince anyone. Speaking of strawmen, here's a second one in as many sentenses. One of these things is not like the other. It's fairly obvious that imagining violence won't make you good at violence because there is some sort of skill that needs to be practiced. But its not obvious that imagining violence has no relationship at all to desiring violent things. Equally so, it's fairly obvious that actually seducing a woman has nothing in common with saying, "I make a seduction check, and add my +14 bonus." It should be fairly obvious that there might be a relationship between the act of imagining seducing a woman and desiring to seduce a woman. This is good advice. But it's especially good advice if there is any possibility that if you did confuse fantasy with reality, that it would result in you being desensitized to violence. [/QUOTE]
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Does hack-n-slashing desensitize us to violence?
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