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General Tabletop Discussion
*Pathfinder & Starfinder
Does Hackmaster have level limits like AD&D?
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<blockquote data-quote="Mark Plemmons" data-source="post: 2597209" data-attributes="member: 1287"><p>Quoted from the HM PHB - except for possible spelling errors from my typing. (Remember, the views expressed here are part of HackMaster's tongue-in-cheek writing style. Doesn't mean that us KenzerCo folks actually resemble our creation... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>"Many players and GMs in the past have griped about the limits imposed on demi-humans. They deem them unfair and claim they detract from their enjoyment of the game. As such, many of these whiners view the class restriction/level limit rules as optional and choose to disregard them.</p><p></p><p>How nice it would be if we could ALL cherry pick the rules we play by so that our characters are NEVER put at a disadvantage or inconvenienced. Such characters will also NEVER see a sanctioned game or an official tournament; they are illegal and banned from play.</p><p></p><p>Admittedly, the restrictions and limits on demi-humans have been artificially imposed for the sake of play balance. The ability of humans to assume any role and reach any level is their only true advantage over their demi-human counterparts. The demi-human races have their own unique powers (such as racial talents.abilites) that make then entertaining to play - particularly the ability to be multi-classed (see Glossary). These powers balance the enjoyment of play against the ability to rise in level.</p><p></p><p>Besides that, HackMaster characters are likely to be killed off before they have a chance to worry about how high a level they can acheive anyway. Why get your breeches in a wad?"</p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 2597209, member: 1287"] Quoted from the HM PHB - except for possible spelling errors from my typing. (Remember, the views expressed here are part of HackMaster's tongue-in-cheek writing style. Doesn't mean that us KenzerCo folks actually resemble our creation... :) ) "Many players and GMs in the past have griped about the limits imposed on demi-humans. They deem them unfair and claim they detract from their enjoyment of the game. As such, many of these whiners view the class restriction/level limit rules as optional and choose to disregard them. How nice it would be if we could ALL cherry pick the rules we play by so that our characters are NEVER put at a disadvantage or inconvenienced. Such characters will also NEVER see a sanctioned game or an official tournament; they are illegal and banned from play. Admittedly, the restrictions and limits on demi-humans have been artificially imposed for the sake of play balance. The ability of humans to assume any role and reach any level is their only true advantage over their demi-human counterparts. The demi-human races have their own unique powers (such as racial talents.abilites) that make then entertaining to play - particularly the ability to be multi-classed (see Glossary). These powers balance the enjoyment of play against the ability to rise in level. Besides that, HackMaster characters are likely to be killed off before they have a chance to worry about how high a level they can acheive anyway. Why get your breeches in a wad?" [/QUOTE]
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Does Hackmaster have level limits like AD&D?
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