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Does High Level Fantasy = Low Powered Supers?
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<blockquote data-quote="Herobizkit" data-source="post: 2635119" data-attributes="member: 36150"><p>After reading several of my gaming supplements (specifically BESM d20, Blue Rose, and Arcana Unearthed), I have come up with a theory.</p><p></p><p>Looking at the capabilities of many "standard" high-level 3.x PCs, they seem more and more like superheroes... especially (but not limited to) wizards.</p><p></p><p>You have your warriors that dish out a great amount of attacks and damage and are near invulnerable to normal wo/men. The wizards can do all sorts of abilities... flight, blasting, changing a to b, and so forth. The rogues can perform all sorts of near-superhuman feats and (usually) gain the greatest amount of public fame/infamy. The (good) priests command power over life itself, and gather people en masse to follow one specific goal... the betterment of their people.</p><p></p><p>I've also seen a number of similarities between BESM d20, GURPS, and Blue Rose. The most significant that I've found is that, in all three cases, spells/magic is skill-based rather than "fire and forget". Mana points/Fatigue and failed skill checks notwithstanding, most magic can be used almost indefinitely with no real disadvantage for doing so. The same can be said for most super-powers.</p><p></p><p>Mechanically, however, I raise the question: Comparing PCs from the various sources I've listed above and the base classes from 3.x, do you consider that high level PCs can be mechanically represented as low- or even high-powered Superheroes?</p><p></p><p>EDIT: I ask because I am looking for "THE" Ruleset I'd like to use for all my future campaigns, and while each setting has a lot to offer, I don't want to go through the bother of trying to convert one to another without knowing which one to use as the base.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2635119, member: 36150"] After reading several of my gaming supplements (specifically BESM d20, Blue Rose, and Arcana Unearthed), I have come up with a theory. Looking at the capabilities of many "standard" high-level 3.x PCs, they seem more and more like superheroes... especially (but not limited to) wizards. You have your warriors that dish out a great amount of attacks and damage and are near invulnerable to normal wo/men. The wizards can do all sorts of abilities... flight, blasting, changing a to b, and so forth. The rogues can perform all sorts of near-superhuman feats and (usually) gain the greatest amount of public fame/infamy. The (good) priests command power over life itself, and gather people en masse to follow one specific goal... the betterment of their people. I've also seen a number of similarities between BESM d20, GURPS, and Blue Rose. The most significant that I've found is that, in all three cases, spells/magic is skill-based rather than "fire and forget". Mana points/Fatigue and failed skill checks notwithstanding, most magic can be used almost indefinitely with no real disadvantage for doing so. The same can be said for most super-powers. Mechanically, however, I raise the question: Comparing PCs from the various sources I've listed above and the base classes from 3.x, do you consider that high level PCs can be mechanically represented as low- or even high-powered Superheroes? EDIT: I ask because I am looking for "THE" Ruleset I'd like to use for all my future campaigns, and while each setting has a lot to offer, I don't want to go through the bother of trying to convert one to another without knowing which one to use as the base. [/QUOTE]
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