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Does high magic = high tech?
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<blockquote data-quote="ajanders" data-source="post: 428602" data-attributes="member: 3271"><p><strong>Things money can't buy</strong></p><p></p><p>One minor problem with assuming magic items will become common is the xp drain.</p><p>That's not something that can be earned back doing mercantile transactions, it's giving up literal bits of your soul and of your arcane powers.</p><p>Could somebody pay you enough for you to lose a third level spell slot? I know my wizard character wouldn't have done it.</p><p>Even in Urbis, where you can shunt the xp drain off on to some worthless commoner proles, creating magical items inflicts a level drain on the society as a whole. When your commoners and experts lose levels, you lose human capital, retarding your economy.</p><p>If you drain them so completely they die of negative levels, your problems might just get worse. Twenty dead proles is an aesthetic problem. Twenty dead proles coming back as wights is a major emergency.</p><p>Even evil rulers would have to excercise some modest restraint, or they'd have to start bearing the xp costs themselves when all their subjects are dead. And fighting the undead armies.</p><p>Neat idea though...kind of like Bishop Hatto's rats.</p></blockquote><p></p>
[QUOTE="ajanders, post: 428602, member: 3271"] [b]Things money can't buy[/b] One minor problem with assuming magic items will become common is the xp drain. That's not something that can be earned back doing mercantile transactions, it's giving up literal bits of your soul and of your arcane powers. Could somebody pay you enough for you to lose a third level spell slot? I know my wizard character wouldn't have done it. Even in Urbis, where you can shunt the xp drain off on to some worthless commoner proles, creating magical items inflicts a level drain on the society as a whole. When your commoners and experts lose levels, you lose human capital, retarding your economy. If you drain them so completely they die of negative levels, your problems might just get worse. Twenty dead proles is an aesthetic problem. Twenty dead proles coming back as wights is a major emergency. Even evil rulers would have to excercise some modest restraint, or they'd have to start bearing the xp costs themselves when all their subjects are dead. And fighting the undead armies. Neat idea though...kind of like Bishop Hatto's rats. [/QUOTE]
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