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Does high magic = high tech?
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<blockquote data-quote="Celebrim" data-source="post: 428771" data-attributes="member: 4937"><p>It has always been my assumption that there are mundane ways of gaining XP that do not involve slaying things. For one thing, if the only way to advance in levels was to slay things, then there is no way to explain the number of high level characters in the universe, because in the process of gaining levels they would have made each other go extinct. So time you campaign, keep a list of everything your party kills in a certain period of time. It will quickly become impressive. The problem isn't as bad in 3rd. ed. as it was in first because you get more XP, but it is still there.</p><p></p><p>Those other mundane ways I think are generally ignored because they are slower, and on the day to day level quite redundant. Some people may enjoy RPing a wizard gaining XP by reading exotic tomes, or a fighter gaining XP by sparring. But after a few hundred days of this (and only a few hundred XP gained), I think most people will be more than willing to move on. But, if a character can only gain a couple XP per day of labor (of whatever sort is appropriate to the class), they will still have some XP to burn. In order to support a high magic society, obviously more effective means of training need to be developed in the long run.</p><p></p><p>There are also alternative sources of XP like sacrifices, and conceivably rituals could be developed that would let the Wizard borrow part of the cost (in XP) from a willing subject (the fighter that wants the sword made), etc.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 428771, member: 4937"] It has always been my assumption that there are mundane ways of gaining XP that do not involve slaying things. For one thing, if the only way to advance in levels was to slay things, then there is no way to explain the number of high level characters in the universe, because in the process of gaining levels they would have made each other go extinct. So time you campaign, keep a list of everything your party kills in a certain period of time. It will quickly become impressive. The problem isn't as bad in 3rd. ed. as it was in first because you get more XP, but it is still there. Those other mundane ways I think are generally ignored because they are slower, and on the day to day level quite redundant. Some people may enjoy RPing a wizard gaining XP by reading exotic tomes, or a fighter gaining XP by sparring. But after a few hundred days of this (and only a few hundred XP gained), I think most people will be more than willing to move on. But, if a character can only gain a couple XP per day of labor (of whatever sort is appropriate to the class), they will still have some XP to burn. In order to support a high magic society, obviously more effective means of training need to be developed in the long run. There are also alternative sources of XP like sacrifices, and conceivably rituals could be developed that would let the Wizard borrow part of the cost (in XP) from a willing subject (the fighter that wants the sword made), etc. [/QUOTE]
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