Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Does high magic = high tech?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 428902" data-attributes="member: 6533"><p><strong>Progress and Order</strong></p><p></p><p>Hmmm, there has been much talk of the limitations magic might or might not impose on a societies ability to progress.</p><p></p><p>Me, I'm not much for progression. I mean every society reacts to its internal and external circumstances and its history, so every society changes as these change, and that does seem to me progression. People in the early middle ages ate more meat, lived in less crowded conditions, managed to do away with massive levels of slavery, created the spiritual institutions I live with today, and used sustainable systems of agriculture that kept Europe well fed without drastically changing its eco-systems until the advent of modern capitalism destroyed all that. On the other hand we now refer to the early medieval period as the 'dark ages' because we prefer the idea of living in the classical period.</p><p></p><p>My overall feeling is that societies move acording to what they know and what they value. My thoughts entering this thread were to play with the idea of how the addition of magical knowledge would effect that progresion.</p><p></p><p>With the addendum of society valuing magic as well as knowing it.</p><p></p><p>Now I could see the argument that the essential change that lead to the early modern period was a new found valuation of knowledge, and that a society that values magic still values knowledge and would make similar choices. Thus the interesting aspects of this 'mind game.'</p><p></p><p>The above is simply my way of getting around the progress issue. </p><p></p><p>Also: The golems in the book were useful because they were strategic couriers. Similar wisdom to cowboys using mules to go long distances quickly. They're just tougher than thoroughbreds.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 428902, member: 6533"] [b]Progress and Order[/b] Hmmm, there has been much talk of the limitations magic might or might not impose on a societies ability to progress. Me, I'm not much for progression. I mean every society reacts to its internal and external circumstances and its history, so every society changes as these change, and that does seem to me progression. People in the early middle ages ate more meat, lived in less crowded conditions, managed to do away with massive levels of slavery, created the spiritual institutions I live with today, and used sustainable systems of agriculture that kept Europe well fed without drastically changing its eco-systems until the advent of modern capitalism destroyed all that. On the other hand we now refer to the early medieval period as the 'dark ages' because we prefer the idea of living in the classical period. My overall feeling is that societies move acording to what they know and what they value. My thoughts entering this thread were to play with the idea of how the addition of magical knowledge would effect that progresion. With the addendum of society valuing magic as well as knowing it. Now I could see the argument that the essential change that lead to the early modern period was a new found valuation of knowledge, and that a society that values magic still values knowledge and would make similar choices. Thus the interesting aspects of this 'mind game.' The above is simply my way of getting around the progress issue. Also: The golems in the book were useful because they were strategic couriers. Similar wisdom to cowboys using mules to go long distances quickly. They're just tougher than thoroughbreds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Does high magic = high tech?
Top