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Does high magic = high tech?
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<blockquote data-quote="WizarDru" data-source="post: 434724" data-attributes="member: 151"><p>The fact of the matter is that, as written in the PHB and DMG, D&D magic mathematically is far too common to not have warped society beyond all reckoning. There have been numerous discussions of this before, and the economics of D&D, like so many aspects of it, should not be scrutinized too closely, lest you go mad.</p><p></p><p>Forget your expensive golems, for a moment, and take a simple spell like 'Unseen Servant'. Easily committed to scrolls, available for inexpensive wands....a 1st level wizard can summon a mock common laborer for 1 hour to do his bidding. More effective than a serf? Certainly not, but for many tasks, his equal at least. The humble light spell transforms the very nature of the game, as outdoor light sources should be virtually everywhere. The Mend spell alone will make most hedge-wizards common occurances in even the smallest village. How about Mount? Horses were expensive commodities...here's one that you can have for two hours/level, and you don't need to feed or house it. Sure, the farmer will miss that valuable manure, but since you're using Create Food/Water and Purify Food/Water, farming has become less important for some communities. And so on, and so forth.</p><p></p><p>I don't have a link, but I recall some extremely detailed economic analysis of 3Es model, and one thing became clear. Due to the relative ease of availability of magic in the D&D world, the actual base D&D world should look far more different than it actually does. Certainly, reasons can be created why this isn't so, but the fact is that any such analysis breaks down, since D&D wasn't created with an eye towards verisimilitude so much as game balance. </p><p></p><p>And that's just ducky, to me.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 434724, member: 151"] The fact of the matter is that, as written in the PHB and DMG, D&D magic mathematically is far too common to not have warped society beyond all reckoning. There have been numerous discussions of this before, and the economics of D&D, like so many aspects of it, should not be scrutinized too closely, lest you go mad. Forget your expensive golems, for a moment, and take a simple spell like 'Unseen Servant'. Easily committed to scrolls, available for inexpensive wands....a 1st level wizard can summon a mock common laborer for 1 hour to do his bidding. More effective than a serf? Certainly not, but for many tasks, his equal at least. The humble light spell transforms the very nature of the game, as outdoor light sources should be virtually everywhere. The Mend spell alone will make most hedge-wizards common occurances in even the smallest village. How about Mount? Horses were expensive commodities...here's one that you can have for two hours/level, and you don't need to feed or house it. Sure, the farmer will miss that valuable manure, but since you're using Create Food/Water and Purify Food/Water, farming has become less important for some communities. And so on, and so forth. I don't have a link, but I recall some extremely detailed economic analysis of 3Es model, and one thing became clear. Due to the relative ease of availability of magic in the D&D world, the actual base D&D world should look far more different than it actually does. Certainly, reasons can be created why this isn't so, but the fact is that any such analysis breaks down, since D&D wasn't created with an eye towards verisimilitude so much as game balance. And that's just ducky, to me. [/QUOTE]
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