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Does high magic = high tech?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 446667" data-attributes="member: 7177"><p><strong>Re: Thorn Wars</strong></p><p></p><p></p><p></p><p>Good point. The priests of Sarush probably have a strong vested interest in keeping those "games" going - they organize them, after all, and it's a good way to influence the cities. So sanctions against the cities who won't participate would certainly be appropriate...</p><p></p><p></p><p></p><p>Certainly. After all, most civilians aren't really a threat - you want to go after the leaders and spellcasters, and take out the enemy nexus towers. Killing the civies is just... inefficient.</p><p></p><p></p><p></p><p>Standard "military" strategy when you want to take over an enemy city is probably to infiltrate the city over a long time and build up your own circle of supporters. When it comes to war, you can use them to start unrest and chaos, which makes it much harder for the leaders to defend the city. And in this chaos, it becomes much easier to achieve your own objectives.</p><p></p><p>On the other hand, controlling "strategic resources" (mines, plantations, canals, railways, and so on) far away from nexus towers calls for more "traditional" warfare - but even then, there's a definite tendency to "special ops" stunts. Killing the enemy leaders is much more effective than just slaughtering the grunts - even if they get resurrected (and they usually do), this takes time...</p><p></p><p>I really have to write an essay on warfare in Urbis one of these days.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 446667, member: 7177"] [b]Re: Thorn Wars[/b] Good point. The priests of Sarush probably have a strong vested interest in keeping those "games" going - they organize them, after all, and it's a good way to influence the cities. So sanctions against the cities who won't participate would certainly be appropriate... Certainly. After all, most civilians aren't really a threat - you want to go after the leaders and spellcasters, and take out the enemy nexus towers. Killing the civies is just... inefficient. Standard "military" strategy when you want to take over an enemy city is probably to infiltrate the city over a long time and build up your own circle of supporters. When it comes to war, you can use them to start unrest and chaos, which makes it much harder for the leaders to defend the city. And in this chaos, it becomes much easier to achieve your own objectives. On the other hand, controlling "strategic resources" (mines, plantations, canals, railways, and so on) far away from nexus towers calls for more "traditional" warfare - but even then, there's a definite tendency to "special ops" stunts. Killing the enemy leaders is much more effective than just slaughtering the grunts - even if they get resurrected (and they usually do), this takes time... I really have to write an essay on warfare in Urbis one of these days. [/QUOTE]
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