Kahuna Burger
First Post
OK, once in a while I'll hear someone maintain that hit points don't always represent damage capacity - that when you lose hit points due to being "hit" maybe you weren't really hit, you dodged, and the loss of hit points just means that you had a close call and might not evade the next one, etc etc... As characters increase in level, they aren't neccassarily able to take more hits, they are more able to turn a lethal blow into a less serious one, yadda yadda.
I'm curious how many people conceptualize it this way, and how many envision hp as actual physical damage. I can't reconcile that hit point damage doesn't equal (at least some degree of) physical damage with rules such as poisons, and others have pointed out that it makes cure spells kind of odd to consider. Additionally it makes hit point damamge sound somewhat like subdual damage, but we have a whole other catagory for that.
I'm curious how many people conceptualize it this way, and how many envision hp as actual physical damage. I can't reconcile that hit point damage doesn't equal (at least some degree of) physical damage with rules such as poisons, and others have pointed out that it makes cure spells kind of odd to consider. Additionally it makes hit point damamge sound somewhat like subdual damage, but we have a whole other catagory for that.