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General Tabletop Discussion
*TTRPGs General
does hit point loss = damage
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<blockquote data-quote="BiggusGeekus" data-source="post: 2633255" data-attributes="member: 1014"><p>I see it as a form of subdual damage even though there's a seperate category for it. I mean, come on. An orc hits a halfing with a battlexe and the halfing lives? Come on. Sure you could make an arguement that the orc just grazed the halfling, but what about a critical hit? Here's an experiment you can do at home: hit a midget with a sledgehammer. Now, before the cops come over and arrest you, examine the midget. Note the broken bones and profuse bleeding. This isn't just because the midget is 1st level or whatever, it's because when you hit somebody with a sledgehammer it really, really hurts. It doesn't matter if you're a 3rd term Navy SEAL, ribs are going to get broken and that's a long term injury.</p><p></p><p>I don't bother with detailed injury descriptions until the PC gets down to about 2 or 3 hit points. It's just a game mechanic.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2633255, member: 1014"] I see it as a form of subdual damage even though there's a seperate category for it. I mean, come on. An orc hits a halfing with a battlexe and the halfing lives? Come on. Sure you could make an arguement that the orc just grazed the halfling, but what about a critical hit? Here's an experiment you can do at home: hit a midget with a sledgehammer. Now, before the cops come over and arrest you, examine the midget. Note the broken bones and profuse bleeding. This isn't just because the midget is 1st level or whatever, it's because when you hit somebody with a sledgehammer it really, really hurts. It doesn't matter if you're a 3rd term Navy SEAL, ribs are going to get broken and that's a long term injury. I don't bother with detailed injury descriptions until the PC gets down to about 2 or 3 hit points. It's just a game mechanic. [/QUOTE]
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