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General Tabletop Discussion
*TTRPGs General
does hit point loss = damage
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<blockquote data-quote="genshou" data-source="post: 2647903" data-attributes="member: 13164"><p>I was being somewhat anecdotal, you know; I am fairly aware that a gunshot could simply have dealt only 2 damage. That would explain the rarity of people frequently surviving multiple gunshot wounds; if you take two shots from a 2d8 weapon, that's a 1/4,096 chance of taking 4 points of damage total from both shots. Since only a little over half of people are likely to have above-average hit points (4 or more, as the "average" hit die seems to be d6 in Modern, and that's an average of 3.5 hit points), and the odds of this kind of damage roll for two or more gunshots is so rare, I can understand things from that standpoint.</p><p></p><p>But it can be applied in a different way to PCs. In Modern, MDT represents the amount of damage you need to take for an attack to be "lethal" (in a sense other than normal vs. nonlethal damage, of course). Total hit points represent the amount of damage, both "lethal" and "flesh wound", that a character can take before being guaranteed to succumb to unconsciousness. MDT is similar to Star Wars VP/WP mechanic in that a critical hit hits you and BAM! you just may drop. The key difference is that in Modern, you get a saving throw. A good firearm damage roll will actually make low-level characters drop MORE often than in Star Wars, because it's an utterly all-or-nothing save. With a successful attack roll that deals enough damage, the target has an automatic 5% chance to fail their save. At higher levels, that means less chance of dropping a target.</p><p></p><p>So, high-level heroes get shot up quite a bit, to the point where they will take a very long time to recover. Whenever they get hit by an attack which reaches or exceeds their MDT, time for a saving throw. Same rules as for low-level characters; the high-level ones are just better equipped to survive "lethal" attacks.</p><p>(looks at his post with no belief that it contains anything of worth <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> )</p></blockquote><p></p>
[QUOTE="genshou, post: 2647903, member: 13164"] I was being somewhat anecdotal, you know; I am fairly aware that a gunshot could simply have dealt only 2 damage. That would explain the rarity of people frequently surviving multiple gunshot wounds; if you take two shots from a 2d8 weapon, that's a 1/4,096 chance of taking 4 points of damage total from both shots. Since only a little over half of people are likely to have above-average hit points (4 or more, as the "average" hit die seems to be d6 in Modern, and that's an average of 3.5 hit points), and the odds of this kind of damage roll for two or more gunshots is so rare, I can understand things from that standpoint. But it can be applied in a different way to PCs. In Modern, MDT represents the amount of damage you need to take for an attack to be "lethal" (in a sense other than normal vs. nonlethal damage, of course). Total hit points represent the amount of damage, both "lethal" and "flesh wound", that a character can take before being guaranteed to succumb to unconsciousness. MDT is similar to Star Wars VP/WP mechanic in that a critical hit hits you and BAM! you just may drop. The key difference is that in Modern, you get a saving throw. A good firearm damage roll will actually make low-level characters drop MORE often than in Star Wars, because it's an utterly all-or-nothing save. With a successful attack roll that deals enough damage, the target has an automatic 5% chance to fail their save. At higher levels, that means less chance of dropping a target. So, high-level heroes get shot up quite a bit, to the point where they will take a very long time to recover. Whenever they get hit by an attack which reaches or exceeds their MDT, time for a saving throw. Same rules as for low-level characters; the high-level ones are just better equipped to survive "lethal" attacks. (looks at his post with no belief that it contains anything of worth :uhoh: ) [/QUOTE]
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