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*Pathfinder & Starfinder
Does hitting a milestone need more sizzle?
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<blockquote data-quote="NebtheNever" data-source="post: 4269042" data-attributes="member: 60902"><p>I've come up with (or seen) three possible solutions to this issue that I like. The first is to reset action points to zero after an extended rest; the second is let PCs use more than one action point per encounter; and the third is to give some sort of experience reward for reaching a milestone.</p><p></p><p>Although this issue bugs me, I don't think it will actually be that big of a deal in my group, as we all understand the importance of realism in such a scenario. Heroes and adventurers simply do not rest after a single encounter. They fight on, they don't give up, and they save the day.</p><p></p><p>It's not necessary to insert some sort of time limit into every adventure to ensure the PCs keep going. All that's required is a fluid, living world. If the PCs keep resting after every foray into the nearby caves where the marauding Orcs live, then you have the Orcs do more damage to the the town or you have the NPC leaders of the town get fed up with these lazy adventurers and hire other ones that will do the job. There are ways of motivating PCs, and those ways don't have to be arbitrary or repetitive.</p></blockquote><p></p>
[QUOTE="NebtheNever, post: 4269042, member: 60902"] I've come up with (or seen) three possible solutions to this issue that I like. The first is to reset action points to zero after an extended rest; the second is let PCs use more than one action point per encounter; and the third is to give some sort of experience reward for reaching a milestone. Although this issue bugs me, I don't think it will actually be that big of a deal in my group, as we all understand the importance of realism in such a scenario. Heroes and adventurers simply do not rest after a single encounter. They fight on, they don't give up, and they save the day. It's not necessary to insert some sort of time limit into every adventure to ensure the PCs keep going. All that's required is a fluid, living world. If the PCs keep resting after every foray into the nearby caves where the marauding Orcs live, then you have the Orcs do more damage to the the town or you have the NPC leaders of the town get fed up with these lazy adventurers and hire other ones that will do the job. There are ways of motivating PCs, and those ways don't have to be arbitrary or repetitive. [/QUOTE]
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Does hitting a milestone need more sizzle?
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