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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5980006" data-attributes="member: 73201"><p>3 ways of wielding a 2-handed weapon with 1 hand:</p><p></p><p></p><ol> <li data-xf-list-type="ol"> Cheesy (to me) is - Vestigial Arm (Ex): The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist's attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist's original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). An alchemist may take this discovery up to two times.</li> <li data-xf-list-type="ol">Non-cheese is the <a href="http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/titan-mauler?tmpl=%2Fsystem%2Fapp%2Ftemplates%2Fprint%2F" target="_blank">Titan Mauler barbarian archetype</a> build - You get Jotungrip (EX): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll" target="_blank">attack rolls</a> while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of <a href="http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final" target="_blank">Power Attack</a>, <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> bonus to damage, and the like. This ability replaces <a href="http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Uncanny-Dodge-Ex-" target="_blank">uncanny dodge</a>.</li> <li data-xf-list-type="ol">Kinda cheesy again but it's a magical means of doing so, <br /> <p style="margin-left: 20px"> <strong>Strongarm Bracers</strong> on Page 139 <br /> <strong>Price</strong> 6000 GP <br /> <strong>Body Slot</strong> Arms <br /> <strong>Caster Level</strong> 3rd <br /> <strong>Aura</strong> Faint Transmutation (DC 16) <br /> <strong>Activation</strong> None <br /> <strong>Weight</strong> 1lb When wearing <em>Strongarm Bracers</em> you can weild weapons as if you were one size category larger than normal (You dont take any penalty when using weapons as normal for your actual size). For example, a human wearing these bracers could weild Large or Medium weapons without penalty. <br /> The effect of these bracers does not stack with the <em>Powerful Build</em> trait (such as that possessed by the Goliath and Half-Giant races).<br /> <strong>Prequisites</strong> Craft Wondrous Item, <em>Enlarge Person.</em><br /> </p> </li> </ol><p>I just feel you are splitting hairs at this point. There is no real reason why a 1-handed weapon being used as a 2-handed weapon shouldn't be considered a 2-handed weapon for purposes of the feats with the only caveat to me being that the player states that they are using the weapon with two hands. I wouldn't allow someone to do 2-handed weapon feats with a 1-handed weapon if they have a shield or say that they are only using 1 hand to do so. As long as they are wielding it with 2 hands they are for all intents and purposes wielding a two handed weapon that deals <strong>less damage dice worth of damage</strong> (i.e. the weight and size factor), but it's easier to use a 1-handed weapon with two hands because of the smaller size and lighter weight of said weapon and that is why they wouldn't incur any kind of penalties for doing so. The reason people don't use the smaller and more lightweight swords all comes down to the optimization of their characters. Would you rather get 1d10 with a greatsword or 2d4 with a falchion in 2 hands or 1d8 with a longsword in 2 hands? Pretty easy decision to make for most people.</p><p></p><p>It really is splitting hairs and trying to be a rules lawyer if you say they would have written it down to be so specific. I believe the intention was already there when they say that you can wield a 1-handed weapon with 2 hands and get the benefit of the 1 1/2x STR bonus.</p><p></p><p>I'll go so far and say that this is open for interpretation to each GM and how they want to run their games. If you want to run your game where you wouldn't allow it, that's fine. I run my games with a bit more leniency on things like this and think about it and how it'd be done if I was to do it.</p><p></p><p>Common sense dictates that no you can't wield a light weapon with two hands and make it a two handed weapon, that is where I'm coming from here. We are talking about a specific weapon and that being the longsword. I could go to my bedroom and grab my longsword off the wall and swing it with two hands, I could parry with it with two hands, and I could block with it with two hands. I have more control over the weapon with two hands. This is why the longsword in question would not incur any penalties for wielding it with two hands (and I include not having specific feats available as a penalty for this purpose).</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5980006, member: 73201"] 3 ways of wielding a 2-handed weapon with 1 hand: [LIST=1] [*] Cheesy (to me) is - Vestigial Arm (Ex): The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist's attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist's original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). An alchemist may take this discovery up to two times. [*]Non-cheese is the [URL="http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/titan-mauler?tmpl=%2Fsystem%2Fapp%2Ftemplates%2Fprint%2F"]Titan Mauler barbarian archetype[/URL] build - You get Jotungrip (EX): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll"]attack rolls[/URL] while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of [URL="http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final"]Power Attack[/URL], [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] bonus to damage, and the like. This ability replaces [URL="http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Uncanny-Dodge-Ex-"]uncanny dodge[/URL]. [*]Kinda cheesy again but it's a magical means of doing so, [INDENT] [B]Strongarm Bracers[/B] on Page 139 [B]Price[/B] 6000 GP [B]Body Slot[/B] Arms [B]Caster Level[/B] 3rd [B]Aura[/B] Faint Transmutation (DC 16) [B]Activation[/B] None [B]Weight[/B] 1lb When wearing [I]Strongarm Bracers[/I] you can weild weapons as if you were one size category larger than normal (You dont take any penalty when using weapons as normal for your actual size). For example, a human wearing these bracers could weild Large or Medium weapons without penalty. The effect of these bracers does not stack with the [I]Powerful Build[/I] trait (such as that possessed by the Goliath and Half-Giant races). [B]Prequisites[/B] Craft Wondrous Item, [I]Enlarge Person.[/I] [/INDENT] [/LIST] I just feel you are splitting hairs at this point. There is no real reason why a 1-handed weapon being used as a 2-handed weapon shouldn't be considered a 2-handed weapon for purposes of the feats with the only caveat to me being that the player states that they are using the weapon with two hands. I wouldn't allow someone to do 2-handed weapon feats with a 1-handed weapon if they have a shield or say that they are only using 1 hand to do so. As long as they are wielding it with 2 hands they are for all intents and purposes wielding a two handed weapon that deals [B]less damage dice worth of damage[/B] (i.e. the weight and size factor), but it's easier to use a 1-handed weapon with two hands because of the smaller size and lighter weight of said weapon and that is why they wouldn't incur any kind of penalties for doing so. The reason people don't use the smaller and more lightweight swords all comes down to the optimization of their characters. Would you rather get 1d10 with a greatsword or 2d4 with a falchion in 2 hands or 1d8 with a longsword in 2 hands? Pretty easy decision to make for most people. It really is splitting hairs and trying to be a rules lawyer if you say they would have written it down to be so specific. I believe the intention was already there when they say that you can wield a 1-handed weapon with 2 hands and get the benefit of the 1 1/2x STR bonus. I'll go so far and say that this is open for interpretation to each GM and how they want to run their games. If you want to run your game where you wouldn't allow it, that's fine. I run my games with a bit more leniency on things like this and think about it and how it'd be done if I was to do it. Common sense dictates that no you can't wield a light weapon with two hands and make it a two handed weapon, that is where I'm coming from here. We are talking about a specific weapon and that being the longsword. I could go to my bedroom and grab my longsword off the wall and swing it with two hands, I could parry with it with two hands, and I could block with it with two hands. I have more control over the weapon with two hands. This is why the longsword in question would not incur any penalties for wielding it with two hands (and I include not having specific feats available as a penalty for this purpose). [/QUOTE]
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