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General Tabletop Discussion
*TTRPGs General
Does it really matter how fast your characters level up?
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<blockquote data-quote="Chimera" data-source="post: 2197663" data-attributes="member: 2002"><p>This is the path I prefer and it seems a bit more realistic. At some point the adventure ends, the person has accumulated enough gold, more mundane duties call and the party should move on to other things for a while...only to regroup and set forth once again several months/years later when new threats spring up.</p><p></p><p>It mystifies me, but I seem to keep running into players (here and IRL) who cannot tell the difference between Game Time and Real Time. I suggest that the PCs take six months off to rest and do things, or I say it takes 3 months IMC to gain a new class and there is always be some guy who jumps up and down declaring that this is unreasonable because he isn't going to play out that downtime! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I don't see any reason why people should object to a hand-wave "and a month goes by" unless the GM is preventing their character from accomplishing minor and/or mundane tasks during this time.</p><p></p><p></p><p>Back on OP, I think people have made valid points about GMs not being able to handle higher level challenges and people not being able to keep up on the rules. It seems the latter would be an even bigger problem in games where the GM is expected to know all the rules and the players don't want to be bothered. (Sorry to revisit that other thread topic.)</p></blockquote><p></p>
[QUOTE="Chimera, post: 2197663, member: 2002"] This is the path I prefer and it seems a bit more realistic. At some point the adventure ends, the person has accumulated enough gold, more mundane duties call and the party should move on to other things for a while...only to regroup and set forth once again several months/years later when new threats spring up. It mystifies me, but I seem to keep running into players (here and IRL) who cannot tell the difference between Game Time and Real Time. I suggest that the PCs take six months off to rest and do things, or I say it takes 3 months IMC to gain a new class and there is always be some guy who jumps up and down declaring that this is unreasonable because he isn't going to play out that downtime! :confused: I don't see any reason why people should object to a hand-wave "and a month goes by" unless the GM is preventing their character from accomplishing minor and/or mundane tasks during this time. Back on OP, I think people have made valid points about GMs not being able to handle higher level challenges and people not being able to keep up on the rules. It seems the latter would be an even bigger problem in games where the GM is expected to know all the rules and the players don't want to be bothered. (Sorry to revisit that other thread topic.) [/QUOTE]
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Does it really matter how fast your characters level up?
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