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*TTRPGs General
Does it really matter how fast your characters level up?
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2197991" data-attributes="member: 14559"><p>You know, it's kind of odd. It really depends on the DM.</p><p></p><p>I only ever hand out story awards, in the form of ticks. Every tick grants you 100 times your level experience points, and you get ticks for roleplaying. I know it's arbitrary, but no-one I've played with has ever complained. </p><p></p><p>Regardless, none of us are keen for high levels quickly. So it's not too much of an issue that a game going for four or five months only has the characters at level five. Thats weekly games of approximately 4-6 hours.</p><p></p><p>Note, that in game terms there has been a lot of manouvering and postering between various armies and nobles and player characters. That takes time. I think about five years has passed since the first adventure. If I deem nothing adventure-worthy or story worthy happens, then I don't need to describe it day by day. The players are fine with this - but then, this might well be the players.</p><p></p><p></p><p>I dislike levelling too fast game-wise. But I offset it by not letting them be at high levels until I want them there. How do I stop them? I don't give them the experience. I don't say the words "You level up." etc etc. </p><p></p><p>People seem to think that roleplaying in the end is not ruled by the GM but by perfect rulesystems. Thats a lie, and the reason why some GM's complain. </p><p></p><p>Why are they complaining and not thinking for themselves and changing it to how they like it? It's not hard.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2197991, member: 14559"] You know, it's kind of odd. It really depends on the DM. I only ever hand out story awards, in the form of ticks. Every tick grants you 100 times your level experience points, and you get ticks for roleplaying. I know it's arbitrary, but no-one I've played with has ever complained. Regardless, none of us are keen for high levels quickly. So it's not too much of an issue that a game going for four or five months only has the characters at level five. Thats weekly games of approximately 4-6 hours. Note, that in game terms there has been a lot of manouvering and postering between various armies and nobles and player characters. That takes time. I think about five years has passed since the first adventure. If I deem nothing adventure-worthy or story worthy happens, then I don't need to describe it day by day. The players are fine with this - but then, this might well be the players. I dislike levelling too fast game-wise. But I offset it by not letting them be at high levels until I want them there. How do I stop them? I don't give them the experience. I don't say the words "You level up." etc etc. People seem to think that roleplaying in the end is not ruled by the GM but by perfect rulesystems. Thats a lie, and the reason why some GM's complain. Why are they complaining and not thinking for themselves and changing it to how they like it? It's not hard. [/QUOTE]
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Does it really matter how fast your characters level up?
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